HUMAN MOVEMENT MEASUREMENT SYSTEM
First Claim
Patent Images
1. A system for a user to play a video game, comprising:
- a first hand-held communication device comprising;
a transmitter for transmitting signals;
a receiver for receiving signals; and
an output device; and
a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to determine movement information for the first hand-held communication device and to send data signals to the receiver to provide feedback data to the user;
an interactive interface such that movement information of the first hand-held communication device controls the movement of at least one object in a computer generated virtual environment; and
wherein the first hand-held communication device receives and processes the received data signals and generates sensory stimuli for the user, based on the received data signals and delivered through the output device.
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Accused Products
Abstract
A system for use in playing a video game, the system acting to measure the position of transponders for testing and to train the user to manipulate the position of the transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment.
147 Citations
47 Claims
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1. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; and an output device; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to determine movement information for the first hand-held communication device and to send data signals to the receiver to provide feedback data to the user; an interactive interface such that movement information of the first hand-held communication device controls the movement of at least one object in a computer generated virtual environment; and wherein the first hand-held communication device receives and processes the received data signals and generates sensory stimuli for the user, based on the received data signals and delivered through the output device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; and an output device; and a processing system, remote from the first hand-held communication device for wirelessly receiving the signals transmitted by the transmitter, determining movement information for first hand-held communication device and sending data signals to the receiver to provide feedback data to the user; wherein the first hand-held communication device receives and processes the received data signals and generates sensory stimuli for the user, based on the received data signals and delivered through the output device; and wherein the system is interactive and responds to verbal command input from the user to modulate an activity. - View Dependent Claims (28, 29, 30, 31)
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32. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; and an output device; and a processing system, remote from the first hand-held communication device for wirelessly receiving the signals transmitted by the transmitter, determining movement information for first hand-held communication device and sending data signals to the receiver to provide feedback data to the user; a second communication device, in wireless communication with the processing system, and adapted for being attached to, in contact with, or held by the user, said second communication device, comprising a transmitter for transmitting signals; wherein the processing system is adapted to determine movement information of the second communication device. wherein the first hand-held communication device receives and processes the received data signals and generates sensory stimuli for the user, based on the received data signals and delivered through the output device; and wherein the system is interactive and responds to verbal command input from the user to modulate an activity; and wherein the system is adapted to provide feedback data to the output device when the user deviates from a desired movement trajectory. - View Dependent Claims (33, 34, 35)
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36. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; and an output device; and a processing system, remote from the first hand-held communication device adapted to wirelessly receive the signals transmitted by the transmitter, to determine movement information for the first hand-held communication device and to send data signals to the receiver to provide feedback data to the user; an interactive interface such that movement information of the first hand-held communication device controls the movement of at least one object in a computer generated virtual environment; and wherein the first hand-held communication device receives and processes the received data signals and generates sensory stimuli for the user, based on the received data signals and delivered through the output device. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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Specification