SYSTEM AND METHOD FOR DELIVERING LICENSES TO A PLAYBACK DEVICE
First Claim
1. A system, includinga client device including a secure processor:
- memory including a resident rule that specifies a condition associated with game save data for game content;
a license server, coupled to the memory and the client device, configured to;
receive a request to deliver a license to the client device for the game content;
receive the game save data associated with the client device and the game content;
generate a license in response to a positive evaluation of the condition using the game save data associated with the client device and the game content;
wherein, in operation, the secure processor of the client device determines if the license is satisfied in accordance with static rules.
2 Assignments
0 Petitions
Accused Products
Abstract
Dynamic assignment of rights to content, such as in a closed distribution system. Noting state information generated by an item of current content, and modifying state or rights of new content in response. Preloading or dynamically sending new content to the owner of the current content, with rights being enabled only at a later time, in the playback device, with predetermined conditions. In response to current state information, dynamically sending a license for new content from a server. Conditional or dynamic licenses to new content, including a set of rights associated with a class of possible sets of state information. Assignment of limited rights to a content, with support in a secure player to enforce them; for purposes of rental, bonus content, trials and other business models.
-
Citations
12 Claims
-
1. A system, including
a client device including a secure processor: -
memory including a resident rule that specifies a condition associated with game save data for game content; a license server, coupled to the memory and the client device, configured to; receive a request to deliver a license to the client device for the game content; receive the game save data associated with the client device and the game content; generate a license in response to a positive evaluation of the condition using the game save data associated with the client device and the game content; wherein, in operation, the secure processor of the client device determines if the license is satisfied in accordance with static rules. - View Dependent Claims (2, 3)
-
-
4. A method, comprising:
-
receiving a request to generate a game content license for a client device; receiving cryptographically signed data representing a state of achievement in a game associated with the game content license; validating authenticity of the data using a signature associated with the cryptographically signed data; using a first rule to evaluate a condition based on the data and the request; generating, upon positive verification of the first rule, a game content license; sending the game content license to the client device. - View Dependent Claims (5, 6)
-
-
7. A client device comprising:
-
memory including game content and a game save data; a processor, coupled to said memory, for executing the game content; wherein, in operation, the client device; receives a license that specifies a condition associated with the game save data for the game content; executes the game content if the condition is satisfied. - View Dependent Claims (8, 9, 10, 11, 12)
-
Specification