HANDWEAR DEVICES AND METHODS FOR PROVIDING AN INTERACTIVE PLAY EXPERIENCE
First Claim
1. A system for providing water play entertainment to one or more play participants, the system comprising:
- a body of water;
at least one sensor;
a glove configured to be worn by a play participant, the glove further configured to transmit a first wireless signal;
an actuatable device in communication with the at least one sensor, the actuatable device configured to cause one or more water play effects with respect to the body of water, wherein at least one of the actuatable device and the at least one sensor is disposed in, on, or around the body of water; and
a database in communication with the at least one sensor, wherein the database includes at least one association between an identity of a user of the glove and at least one of the first wireless signal, the at least one sensor, and the one or more water play effects,and wherein, in response to the at least one sensor receiving the first wireless signal from the glove, the actuatable device performs a selected one of the one or more water play effects in accordance with the at least one association stored in the database.
1 Assignment
0 Petitions
Accused Products
Abstract
Interactive handwear devices and methods are disclosed for providing play entertainment. In certain examples, the handwear device includes a waterproof glove that a play participant can manipulate to selectively activate one or more play effects, such as water play effects, visual or audio effects, or the like. For instance, a participant may wirelessly trigger effects by moving the glove in one or more predetermined or particular motions and/or by touching one or more sensors. In yet other examples, a wide variety and/or magnitude of effects can be activated through interaction with one or more handwear devices and/or hand movements. User identities and/or progress in an interactive game can be also stored in one or more databases and be used to determine the availability of effects to a participant or group of participants.
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Citations
20 Claims
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1. A system for providing water play entertainment to one or more play participants, the system comprising:
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a body of water; at least one sensor; a glove configured to be worn by a play participant, the glove further configured to transmit a first wireless signal; an actuatable device in communication with the at least one sensor, the actuatable device configured to cause one or more water play effects with respect to the body of water, wherein at least one of the actuatable device and the at least one sensor is disposed in, on, or around the body of water; and a database in communication with the at least one sensor, wherein the database includes at least one association between an identity of a user of the glove and at least one of the first wireless signal, the at least one sensor, and the one or more water play effects, and wherein, in response to the at least one sensor receiving the first wireless signal from the glove, the actuatable device performs a selected one of the one or more water play effects in accordance with the at least one association stored in the database. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of providing interactive game play within a water play environment, the method comprising:
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providing handwear configured to transmit at least one wireless signal in response to activation of the handwear by a play participant during an interactive game; providing a plurality of sensors, each of the plurality of sensors configured to receive the at least one wireless signal from the handwear when the handwear is within a particular distance thereof; providing a plurality of electronically actuatable devices in communication with the plurality of sensors, wherein at least one of the plurality of electronically actuatable devices is disposed in, on, or around a body of water, and wherein the at least one electronically actuatable device is configured to provide a water play effect; providing a database storing at least one association between the handwear and at least one of the at least one wireless signal, at least one of the plurality of sensors, and at least one of a plurality of play effects associated with the plurality of electronically actuatable devices; and providing a control module in communication with the database, the plurality of sensors and the plurality of electronically actuatable devices, the control module being configured to, based at least on the at least one association in the database, selectively instruct one or more of the plurality of electronically actuatable devices to provide one or more of the plurality of play effects in response to one or more of the plurality of sensors receiving the at least one wireless signal from the handwear. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A system for providing interactive game play within a water play environment, the system comprising:
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handwear means for transmitting at least one wireless signal in response to activation of said handwear means by a play participant during an interactive game; means for receiving the at least one wireless signal from said handwear means when said handwear means is within a particular distance thereof; means for actuating a plurality of play effects including at least one water play effect, said actuating means being in communication with said receiving means and being disposed in, on, or around a body of water; means for storing an association between said handwear means and at least one of the at least one wireless signal, said receiving means, and at least one of the plurality of play effects; and means for instructing, based at least on the association, one or more of said means for actuating to trigger one or more of the plurality of play effects in response to one or more of said receiving means receiving the at least one wireless signal from said handwear means. - View Dependent Claims (20)
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Specification