CONNECTED GAMING
First Claim
1. A computer-implemented system that facilitates a connected gaming experience among multiple users and a plurality of devices containing a first device and a second device, the system comprising:
- a registration component that registers the first device, the registration component registers the second device;
an optimization component that optimizes a code of a game for gameplay in the first registered device;
a virtualization component that executes the optimized game on a virtual instance of the first registered device and delivers content of the game to the first registered device, said virtualization component facilitates switching gameplay from the first registered device to the second registered device; and
the optimization component optimizes the code of the game for gameplay in the second registered device.
2 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods are provided that facilitate a connected gaming experience for multiple players utilizing multiple disparate devices. A game service affords playing a game over a communication framework which can include wired and wireless local area and wide area networks, as well as access to a global positioning system. The game service allows users to play a game in multiple devices, seamlessly switching devices at desired times and locations. In addition, the game service affords community-driven development of a game, as well as customization, through the communication framework. The latter also facilitates exchange of various contents among players, and between a player and the game service: (a) news, (b) advertising, (c) alerts, and (d) participant'"'"'s real-world positioning information. Real-world embedding into a game is facilitated by the game service in combination with global tracking information received through the communication framework.
183 Citations
20 Claims
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1. A computer-implemented system that facilitates a connected gaming experience among multiple users and a plurality of devices containing a first device and a second device, the system comprising:
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a registration component that registers the first device, the registration component registers the second device; an optimization component that optimizes a code of a game for gameplay in the first registered device; a virtualization component that executes the optimized game on a virtual instance of the first registered device and delivers content of the game to the first registered device, said virtualization component facilitates switching gameplay from the first registered device to the second registered device; and the optimization component optimizes the code of the game for gameplay in the second registered device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method for playing a game within a connected gaming environment, the method comprising:
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registering a device in a remote game service for playing a game stored thereon; optimizing a code of the game for the resources available to the registered device; conveying audiovisual elements of the optimized game to the registered device; and receiving a gameplay from the registered device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A system that operates in a connected gaming environment, the system comprising:
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means for collecting positioning information of a player that is playing a game hosted by a computer-implemented game service; means for identifying a real-world display medium in proximity to the player; means gathering information on the real-world area surrounding the display medium; means for incorporating the real-world information into the game; and means for carrying out gameplay of the modified game in the real-world embedded display. - View Dependent Claims (20)
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Specification