SYSTEMS AND METHODS FOR GENERATING VIDEO GAME CONTENT
3 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
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Citations
68 Claims
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1-36. -36. (canceled)
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37. A method for dynamically creating video game content on a server computer for play on a portable game playing device, using musical content from a source other than the game, the method comprising:
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(a) analyzing musical content on the server computer to identify at least one musical event extant in the musical content, wherein the server computer possesses substantially greater processing power than the portable game playing device; (b) determining a salient musical property of the at least one identified musical event; (c) creating a video game event synchronized to the at least one musical event and reflective of the determined salient musical property associated with the at least one identified musical event; (d) storing video game data representing the video game event, the video game data corresponding to the identified musical event of which the game event is reflective; and (e) transmitting the video game data to the portable game playing device, wherein the portable game playing device has limited processing power sufficient to play the video game content. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51)
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52. In a portable device for playing music and games housing a memory for storing executable instructions and a processor for executing the stored instructions, a method for playing video game content based on musical content from a source other than the game, the method comprising:
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(a) receiving game data generated by a server computer with substantially greater processing power than the portable device, the game data comprising a game event synchronized to, and reflective of, a musical event extant in the musical content and storing the game data in the memory of the portable device; (b) retrieving, from a file stored in the memory of the portable device, data representing musical content; (c) retrieving, from the game data, a game event synchronized to, and reflective of, a musical event extant in the musical content; (d) reproducing the musical event of the musical content of which the game event is reflective; and (e) substantially simultaneously displaying, on the portable device, the retrieved game event as part of a graphical user interface for a game. - View Dependent Claims (53, 54, 55, 56, 57)
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58. A computer program product for playing video game content based on musical content from a source other than the game, tangibly embodied in a computer-readable storage medium, the computer program product including instructions operable to cause a portable game playing device to:
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retrieve, from a file stored in the memory of the portable game playing device, data representing musical content; retrieve a game event synchronized to, and reflective of, a musical event extant in musical content, the game event retrieved from game data generated by a computer possessing substantially greater processing power than the portable game playing device, transmitted to the portable game playing device, and stored in the memory of the portable game playing device; reproduce the musical event of the musical content of which the game event is reflective; and substantially simultaneously display, on the portable game playing device, the retrieved game event as part of a graphical user interface for a game; wherein the portable game playing device has limited processing power sufficient to play the video game content. - View Dependent Claims (59, 60, 61, 62, 63, 64, 65)
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66. A method for dynamically creating video game content on a server computer for play on a portable game playing device, using musical content from a source other than the game, the method comprising:
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(a) analyzing musical content on the server computer to identify at least one musical event extant in the musical content, wherein the server computer possesses substantially greater processing power than the portable game playing device; (b) creating a video game event synchronized to the at least one musical event; (c) storing video game data suitable for download to the portable game playing device, the video game data corresponding to the identified musical event of which the game event is reflective; and (d) transmitting the video game data to the portable game playing device. - View Dependent Claims (67, 68)
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Specification