SYSTEM AND METHOD FOR COLLECTING AND USING PLAYER INFORMATION
First Claim
1. In a distributed computer system, a method for collecting and processing player information, the method comprising acts of:
- collecting, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players;
determining relevancy of each of the plurality of data items to a score of a player;
determining a priority of data items based on their respective relevancy; and
presenting a plurality of data collection opportunities to the player responsive to the determined priority of data items.
6 Assignments
0 Petitions
Accused Products
Abstract
A distributed computer system is provided for collecting player information. Further, a scoring system is provided that rates a player based on one or more elements of the collected information. Players may be rated with respect to a number of characteristics. Responsive to a determined rating or score, action may be taken by the distributed system with regard to the player. For instance, the player may be provided a complimentary offer, provided an award, and invitation to come to a gambling location, presented an advertisement, or other action may be performed involving the player. Further, the distributed computer system may permit a player to manage their frequent player accounts and receive complimentary offers based on a set of criteria specified by the player.
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Citations
30 Claims
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1. In a distributed computer system, a method for collecting and processing player information, the method comprising acts of:
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collecting, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players; determining relevancy of each of the plurality of data items to a score of a player; determining a priority of data items based on their respective relevancy; and presenting a plurality of data collection opportunities to the player responsive to the determined priority of data items. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer readable medium comprising computer-executable instructions that when executed on a processor performs a method for collecting and processing player information in a distributed computer system, the method comprising acts of:
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collecting, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players; determining relevancy of each of the plurality of data items to a score of a player; determining a priority of data items based on their respective relevancy; and presenting a plurality of data collection opportunities to the player responsive to the determined priority of data items. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system for collecting and processing player information, the system comprising:
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one or more components adapted to collect, by a plurality of computer systems in the distributed computer system, a plurality of data elements relating to a plurality of players; a component adapted to determine relevancy of each of the plurality of data items to a score of a player; a component adapted to determine a priority of data items based on their respective relevancy; and a component adapted to present a plurality of data collection opportunities to the player responsive to the determined priority of data items. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification