Self learning method and system for managing a group reward system
First Claim
1. A self-learning computer-based method for managing a purchase agreement, comprising:
- storing, in a memory element for at least one specially-programmed general purpose compute an artificial intelligence program (AIP), first, second, and third metrics, and first data identifying a first plurality of customers;
selecting, using a processor in the at least one specially-programmed general purpose computer, second data from the first data, the second data identifying a second plurality of customers from the first plurality of customers and the selecting including use of the first metric and the AIP;
generating, using the processor, the second metric, and the AIP, an agreement between the second plurality of customers and at least one business entity, the purchase agreement including at least one requirement regarding retail transactions between the second plurality of customers and the at least one business entity;
generating an incentive using the processor, the third metric, and the AIP, the rewarding of the incentive conditional upon satisfaction of the at least one requirement; and
,transmitting, using an interface element in the at least one specially-programmed general purpose computer, the agreement and the incentive for presentation to at least one customer from the second plurality of customers.
1 Assignment
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Accused Products
Abstract
A system for managing a purchase agreement, including: a memory element for at least one specially-programmed general purpose computer for storing an artificial intelligence program (AIP) and a purchase agreement between a customer and at least one business entity, the purchase agreement including at least one requirement regarding at least one retail transaction between the customer and the business entity; a processor in the specially-programmed general purpose computer for: compiling a purchasing history for the customer with respect to the business entity and the purchase agreement, the memory element for storing the purchasing history, and modifying, using the purchasing history and the AIP, the at least one requirement to increase revenue or profitability of the business entity; and an interface element in the specially-programmed general purpose computer for transmitting the modified at least one requirement for presentation to the customer.
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Citations
30 Claims
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1. A self-learning computer-based method for managing a purchase agreement, comprising:
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storing, in a memory element for at least one specially-programmed general purpose compute an artificial intelligence program (AIP), first, second, and third metrics, and first data identifying a first plurality of customers; selecting, using a processor in the at least one specially-programmed general purpose computer, second data from the first data, the second data identifying a second plurality of customers from the first plurality of customers and the selecting including use of the first metric and the AIP; generating, using the processor, the second metric, and the AIP, an agreement between the second plurality of customers and at least one business entity, the purchase agreement including at least one requirement regarding retail transactions between the second plurality of customers and the at least one business entity; generating an incentive using the processor, the third metric, and the AIP, the rewarding of the incentive conditional upon satisfaction of the at least one requirement; and
,transmitting, using an interface element in the at least one specially-programmed general purpose computer, the agreement and the incentive for presentation to at least one customer from the second plurality of customers. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A self-learning computer-based method for managing a purchase agreement, comprising:
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storing, in a memory element for at least one specially-programmed general purpose compute an artificial intelligence program (AIP) and first and second metrics; receiving, using an interface element in the at least one specially-programmed general purpose computer, a request identifying a first plurality of customers and a desired incentive; generating, using the processor, the AIP, and the first metric, a first agreement between the first plurality of customers and at least one business entity, the first agreement including at least one first requirement regarding a first plurality of retail transactions between the first plurality of customers and the at least one business entity; generating a first incentive using the processor, the desired incentive, the second metric, and the AIP, the rewarding of the first incentive conditional upon satisfaction of the at least one first requirement; and
,transmitting, using an interface element in the at least one specially-programmed general purpose computer, the first agreement and the first incentive for presentation to at least one customer from the first plurality of customers. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A self-learning computer-based method for managing a purchase agreement, comprising:
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storing, in a memory element for at least one specially-programmed general purpose computer; an artificial intelligence program (AIP); a purchase agreement between a plurality of customers and at least one business entity, the purchase agreement including a requirement regarding retail transactions between the plurality of customers and the at least one business entity; an incentive, the rewarding of the incentive conditional upon completion of the requirement; and
,a value of the incentive; compiling, using a processor in the at least one specially-programmed general purpose computer, a history of transactions between the plurality of customers and the at least one business entity; and
,determining, using the processor, compliance of transactions included in the history of transactions with the requirement;
or,determining, using the processor, profitability of the at least one business entity with respect to the history; and
,modifying, using the processor, the AIP, and the history, the value of the incentive to encourage compliance of the plurality of customers with the requirement;
or,modifying, using the processor, the AIP, and the history, the incentive to increase profitability of the at least one business entity with respect to future transactions between the plurality of customers and the at least one business entity.
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14. A self-learning computer-based method for managing a purchase agreement, comprising:
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storing an artificial intelligence program (AIP) in a memory element for at least one specially-programmed general purpose computer; generating, using a processor in at least one specially-programmed general purpose computer and the AIP, first and second purchase agreements between a customer and at least one business entity, the first and second purchase agreements including first and second requirements, respectively, regarding at least one first and second retail transaction, respectively, between the customer and the at least one business entity; compiling, using a processor in the at least one specially-programmed general purpose computer, a purchasing history for the customer with respect to the at least one business entity and the first and second purchase agreements; determining, using the processor and the first and second purchasing histories, a relative profitability of the first and second purchasing agreements; modifying, using the processor, the relative profitability, and the AIP, the first or second requirement to increase revenue or profitability of the at least one business entity; and
,transmitting, using an interface element in the at least one specially-programmed general purpose computer, the modified first or second requirement for presentation to the customer. - View Dependent Claims (15)
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16. A self-learning computer-based system for managing a purchase agreement, comprising:
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a memory element for at least one specially-programmed general purpose computer for storing;
an artificial intelligence program (AIP);
first, second, and third metrics; and
first data identifying a first plurality of customers;a processor in the at least one specially-programmed general purpose computer for; selecting, using the first metric and the AIP, second data from the first data, the second data identifying a second plurality of customers from the first plurality of customers; generating, using the second metric and the AIP, an agreement between the second plurality of customers and at least one business entity, the purchase agreement including at least one requirement regarding a plurality of retail transactions between the second plurality of customers and the at least one business entity; generating, using the third metric and the AIP, an incentive, the rewarding of the incentive conditional upon satisfaction of the at least one requirement; and
,an interface element in the at least one specially-programmed general purpose computer for transmitting the agreement and the incentive for presentation to at least one customer from the second plurality of customers. - View Dependent Claims (17, 18, 19, 20, 21)
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22. A self-learning computer-based system for managing a purchase agreement, comprising:
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a memory element for at least one specially-programmed general purpose computer for storing;
an artificial intelligence program (AIP); and
first and second metrics;an interface element in the at least one specially-programmed general purpose computer adapted for receiving a request identifying a first plurality of customers and a desired incentive; and
,a processor in the at least one specially-programmed general purpose computer for; generating, using the AIP and the first metric, a first agreement between the first plurality of customers and at least one business entity, the first agreement including at least one first requirement regarding a first plurality of retail transactions between the first plurality of customers and the at least one business entity; and
,generating a first incentive using the desired incentive, the second metric, and the AIP, the rewarding of the first incentive conditional upon satisfaction of the at least one first requirement, wherein the interface element is for transmitting the first agreement and the first incentive for presentation to at least one customer from the first plurality of customers. - View Dependent Claims (23, 24, 25, 26, 27, 30)
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28. A self-learning computer-based system for managing a purchase agreement, comprising:
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a memory element for at least one specially-programmed general purpose computer for storing; an artificial intelligence program (AIP); a purchase agreement between a plurality of customers and at least one business entity, the purchase agreement including a requirement regarding retail transactions between the plurality of customers and the at least one business entity; an incentive, the rewarding of the incentive conditional upon completion of the requirement; and
,a value of the incentive; a processor for the at least one specially-programmed general purpose computer for; compiling a history of transactions between the plurality of customers and the at least one business entity; and
,determining compliance of transactions included in the history of transactions with the requirement;
or,determining profitability of the at least one business entity with respect to the history; and
,modifying, using the AIP and the history, the value of the incentive to encourage compliance of the plurality of customers with the requirement;
or,modifying, using the AIP and the history, the incentive to increase profitability of the at least one business entity with respect to future transactions between the plurality of customers and the at least one business entity; and
,an interface element in the at least one specially-programmed general purpose computer for transmitting the modified value or the modified incentive for presentation to at least one customer from the plurality of customers.
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29. A self-learning computer-based system for managing a purchase agreement, comprising:
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a memory element for at least one specially-programmed general purpose computer for storing an artificial intelligence program (AIP); a processor for at least one specially-programmed general purpose computer for; generating, using the AIP, first and second purchase agreements between a customer and at least one business entity, the first and second purchase agreements including first and second requirements, respectively, regarding at least one first and second retail transaction, respectively, between the customer and the at least one business entity; compiling a purchasing history for the customer with respect to the at least one business entity and the first and second purchase agreements; determining, using the first and second purchasing histories, a relative profitability of the first and second purchasing agreements; and
,modifying, using the relative profitability and the AIP, the first or second requirement to increase revenue or profitability of the at least one business entity; and
,an interface element in the at least one specially-programmed general purpose computer for transmitting the modified first or second requirement for presentation to the customer.
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Specification