GAMING SYSTEM WITH MOVEABLE DISPLAY
First Claim
1. An electronic gaming system comprising:
- a robust, moveable display (101);
a game controller (103), arranged to generate a game scenario, comprising generation of pictures to be displayed on the robust moveable display (101); and
a trajectory mapping unit (105), arranged to map a virtual trajectory in space-time of a virtual world in the game scenario, with at least two of the pictures with unequal picture content corresponding to different locations of the virtual space-time trajectory, to a real trajectory of the robust moveable display (101) in real space, so that at an appropriate moment the two of the pictures are displayed on the robust moveable display (101).
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Accused Products
Abstract
If one has at his disposition a robust display which can be thrown around, a whole new range of computer games can be designed. The electronic gaming system comprises: a robust, moveable display (101); a game controller (103), arranged to generate a game scenario, comprising generation of pictures to be displayed on the robust moveable display (101); and a trajectory mapping unit (105), arranged to map a virtual trajectory in space-time of a virtual world in the game scenario, with at least two of the pictures with unequal picture content corresponding to different locations of the virtual space-time trajectory, to a real trajectory of the robust moveable display (101) in real space, so that at an appropriate moment the two of the pictures are displayed on the robust moveable display (101).
40 Citations
17 Claims
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1. An electronic gaming system comprising:
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a robust, moveable display (101); a game controller (103), arranged to generate a game scenario, comprising generation of pictures to be displayed on the robust moveable display (101); and a trajectory mapping unit (105), arranged to map a virtual trajectory in space-time of a virtual world in the game scenario, with at least two of the pictures with unequal picture content corresponding to different locations of the virtual space-time trajectory, to a real trajectory of the robust moveable display (101) in real space, so that at an appropriate moment the two of the pictures are displayed on the robust moveable display (101). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 16)
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13. A robust moveable display (101) usable for electronic gaming, comprising:
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a coupling to a game controller (103), arranged to generate a game scenario, comprising generation of pictures to be displayed on the robust moveable display (101); and a trajectory mapping unit (105), arranged to map a virtual trajectory in space-time of a virtual world in the game scenario, with at least two of the pictures with unequal picture content corresponding to different locations of the virtual space-time trajectory, to a real trajectory of the robust moveable display (101) in real space, so that at an appropriate moment the two of the pictures are displayed on the robust moveable display (101). - View Dependent Claims (14)
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15. A method of gaming comprising:
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moving a robust, moveable display (101) through space; generating events of a game scenario by a game controller (103), comprising generating pictures to be displayed on the robust moveable display (101); and coordinating by a trajectory mapping unit (105) when the pictures are to be displayed on the robust moveable display (101), the trajectory mapping unit (105) being arranged to map a virtual trajectory in space-time of a virtual world in the game scenario, with at least two of the pictures with unequal picture content corresponding to different locations of the virtual space-time trajectory, to a real trajectory of the robust moveable display (101) in real space, so that at an appropriate moment the two of the pictures are displayed on the robust moveable display (101). - View Dependent Claims (17)
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Specification