METHODS FOR BIOMETRICALLY IDENTIFYING A PLAYER
First Claim
1. A method for providing responsible gaming, the method comprising:
- receiving player input for gaming limits on a first biometric input device, wherein the first biometric input device captures biometric data and player input;
capturing a first biometric sample from the first biometric input device, wherein capturing of the first biometric sample is undisclosed to the player;
configuring a gaming device according to the gaming limits set by the player;
initiating game play in response to player input;
obtaining a second biometric sample from the player, wherein capturing of the second biometric sample is undisclosed to the player;
comparing the first and second biometric samples; and
preventing further game play when game limits are reached and the first and second biometric samples are matching.
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0 Petitions
Accused Products
Abstract
Various systems, gaming devices, and methods for biometrically identifying a player are disclosed herein. The capture of the biometric information is undisclosed to the player. The captured biometric information may be used to verifying a player'"'"'s age, prevent underage gambling, promote responsible gaming, authorize and/or authenticate an electronic funds transfer. The biometric information may also be used to provide player-centric gaming. The player'"'"'s preferences are associated with the biometric information, and a gaming device is reconfigured to the player'"'"'s preferences once the player'"'"'s biometric information is obtained at the gaming device.
457 Citations
27 Claims
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1. A method for providing responsible gaming, the method comprising:
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receiving player input for gaming limits on a first biometric input device, wherein the first biometric input device captures biometric data and player input; capturing a first biometric sample from the first biometric input device, wherein capturing of the first biometric sample is undisclosed to the player; configuring a gaming device according to the gaming limits set by the player; initiating game play in response to player input; obtaining a second biometric sample from the player, wherein capturing of the second biometric sample is undisclosed to the player; comparing the first and second biometric samples; and preventing further game play when game limits are reached and the first and second biometric samples are matching. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for providing reconfigurable gaming device, the method comprising:
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capturing a first biometric sample of a player at a first gaming device, wherein capturing of the first biometric sample is undisclosed to the player; associating the first biometric sample with game session data from a first gaming session; storing the first biometric sample and the game session data; capturing a second biometric sample during a second gaming session at a second gaming device, wherein capturing of the second biometric sample is undisclosed to the player; and reconfiguring the second gaming device based on the game session data from the first gaming session when the second biometric sample are matching. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A method for authorizing an electronic funds transfer, the method comprising:
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receiving a request for an electronic funds transfer at a gaming device from a player; capturing a biometric sample from the player; verifying an identity of the player based on the captured biometric sample; and authorizing the transfer of funds to the gaming device once the identity of the player is verified. - View Dependent Claims (16, 17, 18)
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19. A method involving biometric identification, comprising:
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storing biometric data based upon a first biometric scan from a player at a gaming device, wherein capturing of the first biometric sample is undisclosed to the player; printing a voucher including data from the first biometric scan; obtaining a second biometric scan from the player, wherein capturing of the second biometric sample is undisclosed to the player; and determining whether the first and the second biometric scans are matching prior to redeeming the voucher. - View Dependent Claims (20, 21, 22, 24, 25, 27)
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23. A method for age verification of a player at a gaming device, the method comprising:
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verifying an age of a first player prior to commencing a gaming session on a gaming device; obtaining a first biometric sample from the first player; initiating a gaming session on the gaming device; capturing a second biometric sample from a player during the gaming session wherein capturing of the second biometric sample is undisclosed to the player; and preventing further game play during the gaming session when the second biometric sample does not match the first biometric sample.
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26. A method for presenting a multi-player game on a single display having a biometric input device overlaying the single display, the method comprising:
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presenting a first set of video images of play pieces on a single display of a gaming device in response to receiving funds from a first player; obtaining a first biometric sample from the first player when the first player touches a location on the biometric input device that corresponds to the location of the video images of the play pieces, wherein obtaining the first biometric sample is undisclosed to the player; associating the first biometric sample from the first player with the first set of video images of the play pieces; receiving input from the first player moving one or more of the play pieces on the single display; obtaining a second biometric sample when receiving first player input moving one or more of the play pieces to a new location on the single display, wherein obtaining the second biometric sample is undisclosed to the player; and allowing movement of one or more of the play pieces to the new location when the first and second biometric samples are matching.
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Specification