Incentive-Based Video Gaming System
First Claim
1. A method of playing a video game with at least one interactive information element in a form of either an advertisement, or a public announcement service, incorporated within the game, the at least one interactive information element being able to be updated, the method comprising:
- a player manipulating a control unit to play the game in a preferred mode; and
the player having an option to engage the at least one interactive information element when playing the game in the preferred mode, an incidence of interactive information element engagement being countable, the incidence being counted on a local counter when the video game is played offline and the incidence being sent to a separate server for subsequent counting when the video game is played online;
wherein gameplay is not disrupted when the at least one interactive information element is engaged, and a total incidence of engagement is obtainable when the video game is played both offline and online.
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Accused Products
Abstract
There is provided a method of playing a video game with at least one interactive information element incorporated within the game. The method includes: a player manipulating a control unit to play the game in a preferred mode; and the player having an option to engage the interactive information element when playing the game. The information element may be either advertisements or public announcement services. In another aspect of the present invention, there is provided a video game including at least one interactive information element, where gameplay is preferably not disrupted when the interactive information element is engaged. Finally, there is also provided a method of incorporating at least one interactive information element into a video game, including: adding an engageable module into the video game; updating the engageable module with the interactive information element; and locating the interactive information element at a juncture in the video game.
29 Citations
28 Claims
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1. A method of playing a video game with at least one interactive information element in a form of either an advertisement, or a public announcement service, incorporated within the game, the at least one interactive information element being able to be updated, the method comprising:
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a player manipulating a control unit to play the game in a preferred mode; and the player having an option to engage the at least one interactive information element when playing the game in the preferred mode, an incidence of interactive information element engagement being countable, the incidence being counted on a local counter when the video game is played offline and the incidence being sent to a separate server for subsequent counting when the video game is played online; wherein gameplay is not disrupted when the at least one interactive information element is engaged, and a total incidence of engagement is obtainable when the video game is played both offline and online. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A video game including at least one interactive information element in a form of either an advertisement, or a public announcement service, the at least one interactive information element being able to be updated, where gameplay is not disrupted when the at least one interactive information element is engaged;
wherein an incidence of interactive information element engagement being countable, the incidence being counted on a local counter when the video game is played offline and the incidence being sent to a separate server for subsequent counting when the video game is played online, and a total incidence of engagement is obtainable when the video game is played both offline and online. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of incorporating at least one interactive information element in a form of either an advertisement, or a public announcement service, into a video game, the at least one interactive information element being able to be updated, the method comprising:
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adding an engageable module into the video game; updating the engageable module with the at least one interactive information element; and locating the at least one interactive information element at a juncture in the video game, an incidence of engaging the at least one interactive information element being countable, the incidence being counted on a local counter when the video game is played offline and the incidence being sent to a separate server for subsequent counting when the video game is played online; wherein gameplay is not disrupted when the at least one interactive information element is engaged, and a total incidence of engagement is obtainable when the video game is played both offline and online. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification