System and method for lock on target tracking with free targeting capability
First Claim
Patent Images
1. A video game method comprising:
- locking onto a first target in a virtual game world so that the first target remains substantially at the center of a field of view of a game character as the game character moves within the virtual game world; and
moving a targeting reticle to target one or more second targets in the virtual game world while remaining locked onto the first target.
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Abstract
An example video game includes a virtual game world including a video game character movable within the virtual game world and one or more targets. A first target in the virtual game world can be locked onto so that the first target remains substantially at the center of a field of view of the game character within the virtual game world. A reticle may be moved to target one or more second targets in the virtual game world while the first target remains locked onto.
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Citations
13 Claims
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1. A video game method comprising:
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locking onto a first target in a virtual game world so that the first target remains substantially at the center of a field of view of a game character as the game character moves within the virtual game world; and moving a targeting reticle to target one or more second targets in the virtual game world while remaining locked onto the first target. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer-readable medium storing computer-executable instructions which, when executed by a computer, perform steps comprising:
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locking onto a first target in a virtual game world so that the first target remains substantially at the center of a field of view of a game character as the game character moves within the virtual game world; and moving a targeting reticle to target one or more second targets in the virtual game world while remaining locked onto the first target.
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8. A video game system comprising an input device and a processor for generating a virtual game world for display on a display device, the processor being programmed to lock onto a first target in a virtual game world based at least in part on first inputs supplied via the input device so that the first target remains substantially at the center of a field of view of a game character as the game character within the virtual game world, and to move a targeting reticle to target one or more second targets in the virtual game world based at least in part on second inputs supplied via the input device while remaining locked onto the first target.
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9. A video game comprising:
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a virtual game world comprising a video game character movable within the virtual game world and one or more targets; a lock-on mechanism for locking onto a first target in the virtual game world so that the first target remains substantially at the center of a field of view of the game character as the game character moves within the virtual game world; and a targeting reticle moving mechanism for moving a targeting reticle to target one or more second targets in the virtual game world while remaining locked onto the first target.
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10. A video game method comprising:
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moving a video game character within a virtual game world in response to game character movement inputs; locking onto a first target in the virtual game world so that the first target remains substantially at the center of a field of view of a game character as the game character moves within the virtual game world; and moving a targeting reticle in response to targeting reticle movement inputs to target one or more second targets in the virtual game world while remaining locked onto the first target, wherein game character movement inputs for moving the game character in a sideways direction relative to the locked-on first target cause the game character to move in a circle around the locked-on first target whereby the first target remains substantially at the center of a field of view of a game character. - View Dependent Claims (11, 12, 13)
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Specification