Video game-based, immersive, advanced burn care educational module
First Claim
1. A method for medical training using a video game-based mass-casualty simulation, the method comprising:
- presenting to a user via a first user interface patient information representing a current status of a hypothetical victim of a mass-casualty event;
randomly selecting a complication from a database;
updating the hypothetical victim'"'"'s patient information based on the selected complication and any user interaction or inaction; and
presenting the updated patient information to the user in order to show a changed status of the hypothetical victim.
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Accused Products
Abstract
A video game-based medical simulation is provided. Disclosed embodiments pertain to mass-casualty simulation for burn disaster training. Game-play exercises direct a player through a mass-casualty event where triage management and patient assessment are tested, and then follow the player to a Burn Center where resuscitation through patient monitoring, reassessment, and managing are tested for the critical hours/days of recovery. Complication loops are included in the game system to provide random application of variation in patient response. The complication loops can insert semi-randomness of critical complication occurrences into the game such that patient simulation may vary each time the game is played.
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Citations
25 Claims
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1. A method for medical training using a video game-based mass-casualty simulation, the method comprising:
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presenting to a user via a first user interface patient information representing a current status of a hypothetical victim of a mass-casualty event; randomly selecting a complication from a database; updating the hypothetical victim'"'"'s patient information based on the selected complication and any user interaction or inaction; and presenting the updated patient information to the user in order to show a changed status of the hypothetical victim. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. One or more computer-readable media having computer-useable instructions embodied thereon configured to run a video game-based simulation for training a user to care for patients injured by a burn disaster, the simulation comprising:
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a disaster scenario wherein a plurality of patients are injured at a disaster site; a triage chapter taking place at the disaster site, the triage chapter comprising scenarios for the user to make decisions to assess, sort, and transport to one or more health care facilities, some or all of the plurality of injured patients; and a resuscitation chapter taking place at one of the health care facilities, the resuscitation chapter comprising scenarios for the user to make decisions to treat and reassess a subset of the plurality of injured patients from the triage chapter. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. One or more computer-readable media having computer-useable instructions embodied thereon for performing a method for medical training using a video game-based mass-casualty simulation, the method comprising:
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presenting to a user via a first user interface patient information representing a current status of a hypothetical victim of a mass-casualty event; presenting a set of treatment options to the user via a second user interface; randomly selecting a complication from a database; updating the hypothetical victim'"'"'s patient information based on the selected complication and any user interaction or inaction; and presenting the updated patient information to the user in order to show a changed status of the hypothetical victim. - View Dependent Claims (22, 23, 24, 25)
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Specification