METHODS AND APPARATUS FOR A VIDEO GAME MAGIC SYSTEM
First Claim
1. A method of casting simulated magic spells using at least one input device for a computer-based system that can detect spatial controller motion in plural directions, comprising:
- displaying at least one input device motion instruction, the displayed instruction defining a pattern in which at least one input device is to be moved;
detecting spatial input device motion in response to said displayed instruction;
determining a correspondence between the displayed instruction and the detected input; and
conditioning generation of a simulated magic effect based at least in part on the determined correspondence.
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Accused Products
Abstract
A system for allowing a player to invoke magic or other special powers in a video game is provided. To activate the magic, the player moves a motion detecting controller in accordance with one or more provided instructions. The outcome of the activation of the magic can be determinate on, for example, speed, accuracy, etc. Controllers in one or both hands may be used, and the instructions can be as simple as single direction gestures and as complex as multi-directional symbols which must be traced in the air. A sequence of any type of instructions may also be provided to instruct the activation of the magic.
110 Citations
25 Claims
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1. A method of casting simulated magic spells using at least one input device for a computer-based system that can detect spatial controller motion in plural directions, comprising:
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displaying at least one input device motion instruction, the displayed instruction defining a pattern in which at least one input device is to be moved; detecting spatial input device motion in response to said displayed instruction; determining a correspondence between the displayed instruction and the detected input; and conditioning generation of a simulated magic effect based at least in part on the determined correspondence. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of instructing player input to a video game controller capable of detecting spatial controller motion along a plurality of axes, comprising:
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displaying a sequential series of instructions on a display, the instructions each defining a pattern in which a player is to spatially move at least one controller; detecting the spatial motion of at least one controller; determining, for each of the instructions in the series, whether or not the detected spatial motion successfully substantially corresponds to the defined pattern for each instruction; providing, for each of the instructions in the series, indicia of a success or a failure, based on the results of the determining step; and producing a magic effect in the video game once the entire sequence has been completed. - View Dependent Claims (9, 10, 11)
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12. An apparatus operable to provide a video game having at least an associated magic system, comprising:
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at least one controller; controller motion detection programmed logic circuitry operable to detect the spatial motion of the at least one controller; a magic instruction routine operable to display one or more instruction patterns on a display, the instruction patterns providing guidance to instruct the direction in which the at least one controller is to be spatially moved; a success determination routine operable to determine whether or not the at least one controller was successfully spatially moved in a pattern substantially corresponding to the pattern displayed by the magic instruction routine; and a magic generation routine for generating a magic effect dependant at least in part on the successful spatial movement determined by the success determination routine. - View Dependent Claims (13, 14, 15, 16)
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17. A method for interacting with an interactive media system to simulate performing a superhuman task, comprising:
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graphically displaying at least one choreographic pattern in order to prompt a user to attempt to perform a motion suggested by said displayed choreographic pattern; monitoring the motion in 3D space of a portion of a user'"'"'s body; detecting whether said user has successfully performed the motion choreographed by said displayed choreographic pattern; and conditioning at least one characteristics of at least one simulated superhuman task based at least in part on said detection. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A system for playing a game, wherein a game player can perform a superhuman task, comprising:
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a computer readable storage medium storing a game program; a game device operable to execute the game program; and at least one controller, capable of detecting its own free space motion and orientation and in communication with the game device, wherein execution of the game program by the game device causes at least one instruction to be displayed on a display connected to the game device, wherein the at least one instruction instructs a player to move the controller in free space, wherein if the player moves the controller in the instructed manner, the game program causes a game character controlled by the player to perform the superhuman task. - View Dependent Claims (25)
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Specification