Pretend play toy with reality and virtual interaction
First Claim
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1. A pretend play toy with virtual reality interaction comprising:
- a first game platform having a plurality of sensing spots, and a plurality of control units for a user to control the game platform as the user plays pretend play, and a processor resided in a circuit board receiving control-signal from the sensing spots and the control units, then outputting an audio/video (AV) signals; and
at least a game object having an ID unit representative of a virtual character;
whereinthe game object is placed on the game platform, sensed through the sensing spots, and identified the position and virtual character of the game object; and
the processor outputs the first playing scene of the game platform, the position and the virtual character of the game object to a display, produces a relative screen, and leads the user to enter a virtual playground or next virtual playground.
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Abstract
A pretend play toy with virtual reality interaction is disclosed. Children play toys on a platform in pretend play, and a circuit board underneath unseen by the children can sensor toys'"'"' characters and positions for playing virtual scene on the display where the children have interaction with the virtual playground. The present invention combines the physical toys and children'"'"'s imagination on the display like TV, and let the children unconsciously learn and enhance their creativity and imagination.
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Citations
12 Claims
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1. A pretend play toy with virtual reality interaction comprising:
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a first game platform having a plurality of sensing spots, and a plurality of control units for a user to control the game platform as the user plays pretend play, and a processor resided in a circuit board receiving control-signal from the sensing spots and the control units, then outputting an audio/video (AV) signals; and at least a game object having an ID unit representative of a virtual character;
whereinthe game object is placed on the game platform, sensed through the sensing spots, and identified the position and virtual character of the game object; and the processor outputs the first playing scene of the game platform, the position and the virtual character of the game object to a display, produces a relative screen, and leads the user to enter a virtual playground or next virtual playground. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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Specification