GAMING MACHINE WITH CONVERSATION ENGINE FOR INTERACTIVE GAMING THROUGH DIALOG WITH PLAYER AND PLAYING METHOD THEREOF
First Claim
1. A gaming machine comprising:
- a memory configured to store data on history information concerning repeatedly executed games;
an input unit configured to enable a player to input a conversation sentence;
a conversation engine configured to analyze data on the conversation sentence inputted to the input unit and to create data on a response sentence corresponding to the inputted conversation sentence;
an output unit configured to output the response sentence corresponding to the inputted conversation sentence by use of the data created by the conversation engine; and
a controller configured to(a) judge whether or not an inquiry of the history information is requested in the conversation sentence having the data analyzed by the conversation engine,(b) read data on the history information out of the memory upon the inquiry of the history information being requested in the conversation sentence having the data analyzed by the conversation engine, and(c) cause the conversation engine to create data on a response sentence including the history information of the data read out of the memory, for the conversation sentence judged to include the request for the inquiry of the history information.
1 Assignment
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Accused Products
Abstract
A player inputs a message or a conversation sentence in the form of a sound or characters into an input unit of a gaming machine to request an inquiry of a history of games with the gaming machine in the past or an inquiry of a gaming history of the player. Then, the message inputted in the sound or the characters is analyzed by a conversation engine, and the history of the games with the gaming machine in the past or the gaming history of the player in the past, which is a target of the request of the inquiry, is read out of a memory or a portable memory owned by the player. Further, data on a message or a response sentence including the history thus read out are created by the conversation engine and are outputted in the sound or characters from an output unit.
17 Citations
8 Claims
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1. A gaming machine comprising:
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a memory configured to store data on history information concerning repeatedly executed games; an input unit configured to enable a player to input a conversation sentence; a conversation engine configured to analyze data on the conversation sentence inputted to the input unit and to create data on a response sentence corresponding to the inputted conversation sentence; an output unit configured to output the response sentence corresponding to the inputted conversation sentence by use of the data created by the conversation engine; and a controller configured to (a) judge whether or not an inquiry of the history information is requested in the conversation sentence having the data analyzed by the conversation engine, (b) read data on the history information out of the memory upon the inquiry of the history information being requested in the conversation sentence having the data analyzed by the conversation engine, and (c) cause the conversation engine to create data on a response sentence including the history information of the data read out of the memory, for the conversation sentence judged to include the request for the inquiry of the history information. - View Dependent Claims (2)
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3. A gaming machine comprising:
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a reader configured to read gaming history information of a player out of a portable memory owned by the player; an input unit configured to enable the player to input a conversation sentence; a conversation engine configured to analyze data on the conversation sentence inputted to the input unit and to create data on a response sentence corresponding to the inputted conversation sentence; an output unit configured to output the response sentence corresponding to the inputted conversation sentence by use of the data created by the conversation engine; and a controller configured to, (a) judge whether or not an inquiry of the gaming history information is requested in the conversation sentence having the data analyzed by the conversation engine, and (b) upon the inquiry of the gaming history information being requested in the conversation sentence having the data analyzed by the conversation engine, cause the conversation engine to create data on a response sentence including the gaming history information of the data read out of the portable memory by the reader, for the conversation sentence judged to include the request for the inquiry of the gaming history information. - View Dependent Claims (4)
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5. A method of playing a gaming machine comprising:
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(a) enabling a player to input a conversation sentence to an input unit; (b) analyzing data on the conversation sentence inputted to the input unit by the user by use of a conversation engine; (c) judging whether or not an inquiry of history information concerning repeatedly executed games and being stored in a memory is requested in the conversation sentence having the data analyzed by the conversation engine; (d) reading the data on the history information out of the memory upon the inquiry of the history information being requested in the conversation sentence having the data analyzed by the conversation engine; (e) causing the conversation engine to create data on a response sentence including the history information of the data read out of the memory, for the conversation sentence judged to include the request for the inquiry of the history information; and (f) outputting the response sentence corresponding to the inputted conversation sentence by use of the data created by the conversation engine. - View Dependent Claims (6)
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7. A method of playing a gaming machine comprising:
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(a) enabling a player to input a conversation sentence to an input unit; (b) analyzing data on the conversation sentence inputted to the input unit by the player by use of a conversation engine; (c) judging whether or not an inquiry of gaming history information of the player owning a portable memory is requested in the conversation sentence having the data analyzed by the conversation engine; and (d) upon the inquiry of the gaming history information being requested in the conversation sentence having the data analyzed by the conversation engine, causing the conversation engine to create data on a response sentence including the gaming history information of the data read out of the portable memory by a reader, for the conversation sentence judged to include the request for the inquiry of the gaming history information. - View Dependent Claims (8)
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Specification