METHOD OF STORY TELLING PRESENTATION AND MANUFACTURING MULTIMEDIA FILE USING COMPUTER, AND COMPUTER INPUT DEVICE AND COMPUTER SYSTEM FOR THE SAME
First Claim
1. A method of story telling presentation using a computer, the method comprising:
- embedding multimedia objects including a plurality of images relevant to a specific story, a subject forming a story or a specific subject into an execution file, a system or a server using an usual computer and dumping the multimedia objects on a screen of the computer; and
selecting one of the dumped objects and arranging the one of the dumped objects at a certain position on a canvas or stage of a middle portion of the screen or a background screen.
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Accused Products
Abstract
The present invention provides a method of story telling presentation, and a computer input device and a computer system for the same. The method of story telling presentation according to the present invention includes embedding multimedia objects including a plurality of images relevant to a specific story, a subject forming a story or a specific subject into an execution file, a system or a server using an usual computer and dumping the multimedia objects on a screen of the computer; and selecting one of the dumped objects and arranging the one of the dumped objects at a certain position on a canvas or stage of a middle portion of the screen or a background screen. According to the present invention, a user can easily manufactures an image or animation suitable for a multimedia presentation at first hand. Further, because a simple change or animation effect, such as showing and moving an actor in accord with situations of a lecture or discourse, can be given in realtime, an animated presentation can be realized.
20 Citations
47 Claims
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1. A method of story telling presentation using a computer, the method comprising:
-
embedding multimedia objects including a plurality of images relevant to a specific story, a subject forming a story or a specific subject into an execution file, a system or a server using an usual computer and dumping the multimedia objects on a screen of the computer; and selecting one of the dumped objects and arranging the one of the dumped objects at a certain position on a canvas or stage of a middle portion of the screen or a background screen. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 28, 29, 30, 31, 32, 33)
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2. A method of story telling presentation using a computer, the method comprising:
-
making main contents of educational materials and a story book into background images and objects and embedding the background images and objects in an execution file, a system or a server, and dumping the background images and objects on a screen of the computer; selecting one of the dumped images and inputting the one of the dumped images on a canvas or stage of a middle portion of the screen or as a background screen; and selecting one of the dumped objects and arranging the one of the dumped objects at a certain position on the canvas, stage or background screen.
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3. A method of story telling presentation using a computer, the method comprising:
-
dumping multimedia objects including images, which a user prepares, relevant to a specific story or subject on a screen of the computer; and sliding one of a plurality of background images embedded in an execution file, system or server or prepared by the user and inputting the one of the plurality of background images on a canvas or stage of a middle portion of the screen or as a background screen; and selecting one of the dumped objects and arranging the one of the dumped objects at a certain position on the canvas, stage of the middle portion of the screen or the background screen.
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19. A method of story telling presentation using a computer, the method comprising:
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displaying an object on a screen of a computer; moving the object on the screen; and displaying a changed image of the object when a moving distance of the object satisfies a predetermined condition. - View Dependent Claims (20)
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21. A method of story telling presentation using a computer, the method comprising:
-
displaying an object on a screen of a computer; moving the object on the screen; and displaying a changed image of the object according to a moving direction of the object. - View Dependent Claims (22)
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23. A method of story telling presentation using a computer, the method comprising:
displaying an image of an object normally when the object is moved in a positive (+) x direction with respect to a reference point of the object, and displaying the image of the object left-side-right when the object is moved in a negative (−
) x direction, in a case that the object displayed on a screen of a computer is moved.
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24. A method of story telling presentation using a computer, the method comprising:
displaying an image of an object normally when the object is moved in a positive (+) y direction with respect to a reference point of the object, and displaying the image of the object up-side-down when the object is moved in a negative (−
) y direction, in a case that the object displayed on a screen of a computer is moved.
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25. A method of story telling presentation using a computer, the method comprising:
changing a color or brightness of a background image or object displayed on a screen of a computer by selecting one of “
R”
, “
G”
, “
B” and
“
C”
buttons along with a “
+”
or “
−
”
button using a computer input device including the “
R”
, “
G”
, “
B”
buttons corresponding to red, green and blue, respectively, the “
C”
button to adjust the brightness, and the “
+” and
buttons.
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26. A method of story telling presentation using a computer, the method comprising:
changing a size or ratio of a object displayed on a screen of a computer by selecting one of “
↑
”
, “
↓
”
, “
→
”
, “
←
” and
“
0”
(Original) buttons along with a “
+”
or “
−
”
button using a computer input device including the “
+”
, “
−
”
, “
↑
”
, “
↓
”
, “
→
”
, “
←
” and
“
0”
buttons, wherein the size or ratio of the object is changed with a directional property corresponding to the “
↑
”
, “
↓
”
, “
→
”
, “
←
”
or “
0”
button.
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27. A method of story telling presentation using a computer, the method comprising:
-
displaying an object on a screen of a computer; placing a pointer, which is operated on the screen by a pointing device connected to the computer, on the object and operating the pointing device; disappearing the pointer and designating the object when the pointing device is operated; and removing the designation of the object and appearing the pointer again when the pointing device is operated again.
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34. A computer input device as an input device connected to a computer, the input device comprising:
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an object change button group to adjust a size or width-length ratio of an object displayed on a screen of the computer; an object move button group to move a position of the object or give an animation effect to the object; an object rotate button group to rotate the object; a color change button group to change a color of the screen or object; and a sound effect button group to adjust intensity of a sound or to repeat the sound. - View Dependent Claims (35, 36, 37)
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38. A computer system, comprising:
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a computer body in which operating system and application program are installed; a display device connected to the computer body; first and second pointing devices connected to the computer body and each generating a coordinate signal and an event signal to independently operate first and second pointers, respectively, displayed on the display device; and an identification signal adding means generating an identification signal to distinguish signals of the first and second pointing devices and adding the identification signal into the signal of the first or second pointing device. - View Dependent Claims (39, 40, 41, 42, 43)
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44. A connecting device for a pointing device, the connecting device intervened between the pointing device and a computer body, the connecting device comprising:
-
a computer port connected to the computer body; a pointing device port connected to the pointing device; and an identification signal adding means to generate an identification signal to distinguish the pointing device with other pointing device and add the identification signal into a signal input from the pointing device.
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45. A method of story telling presentation using a computer connected to a plurality of pointing devices, the method comprising:
-
displaying a plurality of pointers corresponding to the plurality of pointing devices, respectively, on one computer screen; and independently selecting or moving an object displayed on the computer screen by each pointer controlled by an input signal from each pointing device.
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46. A method of story telling presentation using a computer, the method comprising:
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connecting a computer, which is connected to a first pointing device, to a second pointing device; adding an identification signal into an input signal of the second pointing device and activating the second pointing device by a pointing device recognition module; transmitting the input signal of the second pointing device by the pointing device recognition module; and moving a second pointer and performing an event independently from the first pointing device.
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47. A recognition module processing a signal of a second pointing device, which is connected to a computer connected to a first pointing device, wherein the module adds an identification signal into the second pointing device, activates the second pointing device and operates a second pointer using a generated signal.
Specification