Gaming Apparatus Capable of Conversation with Player and Control Method Thereof
First Claim
1. A gaming apparatus comprising:
- a microphone;
a speaker;
a display;
a memory storing text data for each language type; and
a controller,said controller programmed to conduct the processing of;
(A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program;
(B) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A); and
(C) displaying to said display a text based on text data corresponding to the language type recognized in said processing (A) according to progress of a game, said text data read from said memory.
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Accused Products
Abstract
A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing text data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A); and (C) displaying to the display a text based on text data corresponding to the language type recognized in the processing (A) according to progress of a game, the text data being read from the memory.
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Citations
6 Claims
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1. A gaming apparatus comprising:
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a microphone; a speaker; a display; a memory storing text data for each language type; and a controller, said controller programmed to conduct the processing of; (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A); and (C) displaying to said display a text based on text data corresponding to the language type recognized in said processing (A) according to progress of a game, said text data read from said memory. - View Dependent Claims (2)
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3. A gaming apparatus comprising:
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a microphone; a speaker; a display; a memory storing text data for each language type; an input device; and a controller, said controller programmed to conduct the processing of; (A) recognizing a language type from an input from said input device; (B) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A); and (C) displaying to said display a text based on text data corresponding to the language type recognized in said processing (A) according to progress of a game, said text data read from said memory. - View Dependent Claims (4)
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5. A control method of a gaming apparatus, the control method comprising the step of:
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(A) recognizing a language type from a sound inputted from a microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from a speaker by executing a conversation program corresponding to the language recognized in said step (A); and (C) displaying to a display a text corresponding to the language type recognized in said step (A) according to progress of a game.
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6. A control method of a gaming apparatus, the control method comprising the step of:
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(A) recognizing a language type by an input from the input device; (B) conducting a conversation with a player by recognizing a voice inputted from a microphone, in addition to outputting a voice from a speaker by executing a conversation program corresponding to the language recognized in said step (A); and (C) displaying to a display a text corresponding to the language type recognized in said step (A) according to progress of a game.
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Specification