Portable Immersive Environment Using Motion Capture and Head Mounted Display
First Claim
1. A system for simulating one or more tasks using virtual reality, the system comprising:
- a portable motion capture system positioned to track movements of one or more users and to record full-body motion capture data for one or more users performing one or more tasks;
a virtual reality simulator being positioned to receive the motion capture data and capable of animating one or more avatars within a three-dimensional virtual reality simulation, responsive to the motion capture data; and
an immersive observation system to display the virtual reality simulation, including the one or more animated avatars, as a three-dimensional image using one or more head mounted displays so that each of the one or more head mounted displays can provide a different perspective of the virtual reality simulation.
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Abstract
Embodiments of the present invention provide a collaborative visualization system, which integrates motion capture and virtual reality, along with kinematics and computer-aided design (CAD), for the purpose of, for example, virtual training on a task. A portable motion capture system tracks the movements of one or more trainers and records full-body motion capture data for one or more trainers performing one or more tasks. A virtual reality simulator receives the recorded motion capture data and animates scaled avatars within a three-dimensional virtual reality simulation responsive to recorded motion capture data. An immersive observation system displays the virtual reality simulation, including the animated avatars, as a three-dimensional image that appears to surround one or more trainees using one or more head mounted displays so that the one or more trainees can analyze the one or more tasks performed.
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Citations
20 Claims
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1. A system for simulating one or more tasks using virtual reality, the system comprising:
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a portable motion capture system positioned to track movements of one or more users and to record full-body motion capture data for one or more users performing one or more tasks; a virtual reality simulator being positioned to receive the motion capture data and capable of animating one or more avatars within a three-dimensional virtual reality simulation, responsive to the motion capture data; and an immersive observation system to display the virtual reality simulation, including the one or more animated avatars, as a three-dimensional image using one or more head mounted displays so that each of the one or more head mounted displays can provide a different perspective of the virtual reality simulation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 13)
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11. A computer program product, stored in one or more tangible computer readable media and readable by a computer so that the computer program product operates to perform the following instructions when read by the computer:
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recording full-body motion capture data for one or more users performing one or more tasks by a portable motion capture system; animating one or more avatars within a virtual reality simulation by a virtual reality simulator responsive to motion capture data for the one or more users so that each of the one or more users corresponds to one of the one or more avatars; displaying the virtual reality simulation, including the one or more animated avatars, as a three-dimensional image using one or more head mounted displays so that each of the one or more head mounted displays can provide a different perspective of the virtual reality simulation. - View Dependent Claims (12, 14, 15)
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16. A method of simulating a task, the method comprising:
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recording full-body motion capture data for one or more users performing one or more tasks by a portable motion capture system; animating one or more avatars within a virtual reality simulation by a virtual reality simulator responsive to motion capture data for the one or more users so that each of the one or more users corresponds to one of the one or more avatars; displaying the virtual reality simulation, including the one or more animated avatars, as a three-dimensional image using one or more head mounted displays so that each of the one or more head mounted displays can provide a different perspective of the virtual reality simulation. - View Dependent Claims (17, 18, 19, 20)
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Specification