Gaming Machine with Conversation Engine for Interactive Gaming Through Dialog with Player and Playing Method Thereof
First Claim
Patent Images
1. A gaming machine comprising:
- an output unit configured to output a conversation sentence to a player;
an input unit configured to enable a player to input a response sentence to the conversation sentence outputted from the output unit;
a conversation engine configured to create data on the conversation sentence to be outputted from the output unit and configured to analyze data on the response sentence inputted into the input unit;
a currency memory configured to store currency data linking a plurality of language types usable for play on the gaming machine, with currency types respectively corresponding to the language types;
a rate memory configured to store rate data indicating conversion rates of the respective currency types to a standard currency in the currency data; and
a controller configured to(a) cause the conversation engine to create data on the conversation sentence inquiring a language type to be used for play on the gaming machine,(b) judge whether or not the language type to be used for play on the gaming machine is designated in the response sentence having the data analyzed by the conversation engine, and(c) upon the language type to be used for play on the gaming machine being designated in the response sentence having the data analyzed by the conversation engine, cause the conversation engine to create data on a subsequent conversation sentence including information on a converted amount of an award generated during repeatedly executed unit games, the converted amount of the award being expressed in a certain one of the currency types linked with the designated language type in the currency data and being obtained by conversion from the standard currency at the conversion rate of the certain currency type.
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Abstract
A gaming machine outputs, from an output unit, a message or a conversation sentence to inquire a language type to be used in a game in the forms of sounds and characters. A player inputs, into an input unit, a response message or a response sentence to designate the language type that the player wishes to use in a game. Thereafter, the gaming machine determines to use the language type designated in the response message as the language type in the game. Moreover, the gaming machine converts an amount of an award in the game from a standard currency into a currency corresponding to the designated language type, and outputs the converted amount from the output unit.
51 Citations
16 Claims
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1. A gaming machine comprising:
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an output unit configured to output a conversation sentence to a player; an input unit configured to enable a player to input a response sentence to the conversation sentence outputted from the output unit; a conversation engine configured to create data on the conversation sentence to be outputted from the output unit and configured to analyze data on the response sentence inputted into the input unit; a currency memory configured to store currency data linking a plurality of language types usable for play on the gaming machine, with currency types respectively corresponding to the language types; a rate memory configured to store rate data indicating conversion rates of the respective currency types to a standard currency in the currency data; and a controller configured to (a) cause the conversation engine to create data on the conversation sentence inquiring a language type to be used for play on the gaming machine, (b) judge whether or not the language type to be used for play on the gaming machine is designated in the response sentence having the data analyzed by the conversation engine, and (c) upon the language type to be used for play on the gaming machine being designated in the response sentence having the data analyzed by the conversation engine, cause the conversation engine to create data on a subsequent conversation sentence including information on a converted amount of an award generated during repeatedly executed unit games, the converted amount of the award being expressed in a certain one of the currency types linked with the designated language type in the currency data and being obtained by conversion from the standard currency at the conversion rate of the certain currency type. - View Dependent Claims (2, 3)
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4. A gaming machine comprising:
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an output unit configured to display a conversation sentence to a player; an input unit configured to enable a player to input a response sentence to the conversation sentence displayed on the output unit; a conversation engine configured to create data on the conversation sentence to be displayed on the output unit and configured to analyze data on the response sentence inputted into the input unit; a currency memory configured to store currency data linking a plurality of language types usable for play on the gaming machine, with currency types respectively corresponding to the language types; a rate memory configured to store rate data indicating conversion rates of the respective currency types to a standard currency in the currency data; and a controller configured to (a) cause the conversation engine to create data on the conversation sentence inquiring the language type to be used for play on the gaming machine, (b) judge whether or not the language type to be used for play on the gaming machine is designated in the response sentence having the data analyzed by the conversation engine, and (c) upon the language type to be used for play on the gaming machine being designated in the response sentence having the data analyzed by the conversation engine, cause the conversation engine to create data on a subsequent conversation sentence including information on a converted amount of an award generated during repeatedly executed unit games, the converted amount of the award being expressed in a certain one of the currency types linked with the designated language type in the currency data and being obtained by conversion from the standard currency at the conversion rate of the certain currency type. - View Dependent Claims (5, 6)
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7. A gaming machine comprising:
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an output unit configured to output a conversation sentence to a player; an input unit configured to enable a player to input a response sentence to the conversation sentence outputted from the output unit; a conversation engine configured to create data on the conversation sentence to be outputted from the output unit and configured to analyze data on the response sentence inputted into the input unit; a display configured to display repeatedly executed unit games together with an amount of an award in a standard currency generated in the unit games; a currency memory configured to store currency data linking each of a plurality of language types usable for play on the gaming machine, with at least one currency type corresponding to the language type; a rate memory configured to store rate data indicating conversion rates of the respective currency types to the standard currency in the currency data; and a controller configured to (a) cause the conversation engine to create data on the conversation sentence inquiring the language type to be used for play on the gaming machine, (b) judge whether or not the language type to be used for play on the gaming machine is designated in the response sentence having the data analyzed by the conversation engine, (c) upon the language type to be used for play on the gaming machine being designated in the response sentence having the data analyzed by the conversation engine, judge whether or not there are a plurality of currency types linked with the designated language type in the currency data, (d) upon there being the plurality of currency types linked with the designated language type in the currency data, cause the conversation engine to create data on a conversation sentence inquiring selection of the currency type to be used for display of the award on the display, out of the plurality of currency types linked with the designated language type in the currency data, (e) judge whether or not the currency type to be used for display of the award on the display is designated in a response sentence having the data analyzed by the conversion engine, and (f) upon the currency type to be used for display of the award on the display being designated in the response sentence having the data analyzed by the conversion engine, display a converted amount of the award, the converted amount being obtained by conversion from the standard currency at the conversion rate of the designated currency type. - View Dependent Claims (8, 9)
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10. A method of playing a gaming machine comprising:
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(a) causing a conversation engine to create data on a conversation sentence inquiring of a player what language type to be used for play on the gaming machine, (b) outputting the conversation sentence inquiring what language type to be used for play on the gaming machine by using the data created by the conversation engine; (c) enabling the player to input, into an input unit, a response sentence designating the language type to be used for play on the gaming machine; (d) causing the conversation engine to analyze data on the response sentence inputted into the input unit by the player; (e) judging whether or not the language type to be used for play on the gaming machine is designated in the response sentence having the data analyzed by the conversation engine; (f) upon the language type to be used for play on the gaming machine being designated in the response sentence having the data analyzed by the conversation engine, specifying a currency type linked with the designated language type in currency data stored in a currency memory, the currency data linking a plurality of language types usable for play on the gaming machine, with currency types respectively corresponding to the language types; (g) converting an amount of an award generated in repeatedly executed unit games from a standard currency into the specified currency type by using one of the conversion rates of the respective currency types to the standard currency in the currency data, the conversion rates being indicated by rate data stored in a rate memory; (h) causing the conversation engine to create data on a conversation sentence including information on the converted amount of the award in the specified currency type; and (i) outputting, from the output unit, the conversation sentence including the information on the converted amount of the award in the specified currency type by using the data created by the conversation engine every time of generation of the award. - View Dependent Claims (11, 12, 13)
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14. A method of playing a gaming machine comprising:
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(a) causing a conversation engine to create data on a conversation sentence inquiring of a player what language type to be used for play on the gaming machine, (b) outputting the conversation sentence inquiring what language type to be used for play on the gaming machine by using the data created by the conversation engine; (c) enabling the player to input, into an input unit, a response sentence designating the language type to be used for play on the gaming machine; (d) causing the conversation engine to analyze data on the response sentence inputted into the input unit by the player; (e) judging whether or not the language type to be used for play on the gaming machine is designated in the response sentence having the data analyzed by the conversation engine; (f) upon the language type to be used for play on the gaming machine being designated in the response sentence having the data analyzed by the conversation engine, judging whether or not there are a plurality of currency types linked with the designated language type in currency data stored in a currency memory, the currency data linking each of a plurality of language types usable for play on the gaming machine, with at least one currency type corresponding to the language type; (g) upon there being the plurality of currency types linked with the designated language type in the currency data, causing the conversation engine to create data on a conversation sentence inquiring selection of the currency type to be used for display of the award on the display out of the plurality of currency types linked with the designated language type in the currency data; (h) judging whether or not the currency type to be used for display of the award on the display is designated in a response sentence having the data analyzed by the conversion engine; and (i) upon the currency type to be used for display of the award on the display being designated in the response sentence having the data analyzed by the conversion engine, displaying a converted amount of the award in the designated currency type on the display, the converted amount of the award being obtained by conversion from the standard currency at a conversion rate of the designated currency type to the standard currency indicated by rate data stored in a rate memory. - View Dependent Claims (15, 16)
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Specification