PHYSICAL ACTIVITY-PROMOTING GAME UTILIZING NETWORKED MODULES
First Claim
1. A system for playing a physically-active game comprising:
- a set of networked game modules including a hub module and one or more client modules, the hub module and each client module in mutual communication, each module comprising one or more next-in-sequence notifiers and one or more touch sensors configured to emit a signal in response to a touch; and
a programmable controller configured to;
(a) control progression of the game through a sequential series of the networked game modules, from a preceding module to a next module according to a game logic,(b) receive input from the one or more touch sensors, and(c) activate the next-in-sequence notifier of the next module when touch sensor input from the preceding module is received, in accordance with the sequential series.
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Accused Products
Abstract
A system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents, and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity. The game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic The correct module to touch next in the sequence is indicated by a notifier, such as a light turning on or an audible signal emitting from the module. Sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element. Game data may be used to compute a score and be applied to game statistics. Data from the game may be transmitted to a remote server for storage, transformation into comparative data, and displayed on a web page.
15 Citations
46 Claims
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1. A system for playing a physically-active game comprising:
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a set of networked game modules including a hub module and one or more client modules, the hub module and each client module in mutual communication, each module comprising one or more next-in-sequence notifiers and one or more touch sensors configured to emit a signal in response to a touch; and a programmable controller configured to; (a) control progression of the game through a sequential series of the networked game modules, from a preceding module to a next module according to a game logic, (b) receive input from the one or more touch sensors, and (c) activate the next-in-sequence notifier of the next module when touch sensor input from the preceding module is received, in accordance with the sequential series. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method of playing a physically-active game with a game system, the method comprising:
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activating a notifier element disposed in a game module of a set of networked game modules, such activation providing notice that the module hosting the notifier element is a correct module to touch in a sequential series of game modules to be touched according to a game logic; sensing a touch made on the module; transmitting a signal in response to sensing the touch from the module to a controller; and incorporating the signal as feedback into playing the game. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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Specification