MOOVDISK
First Claim
1. A game system comprising:
- a plurality of play units, wherein each play unit includes a user input functionality configured to toggle the play unit between a first state and a second state and a visual output configured to indicate the state of the game unit;
a mobile game control unit configured to store and release the play units onto a playing field, wherein the mobile unit is configured to wirelessly receive status information from each of the play units; and
at least one identification tag to be worn by a player and configured to wirelessly transmit identifying information.
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Accused Products
Abstract
Described herein is a game system that includes a game control unit that communicates with a plurality of play units. Each play unit typically has a user input functionality (e.g., a button) and a visual indicator (e.g., lights). The play units can communicate and receive instructions from the game control unit. The game control unit may also include a user input, and can track play and upload results (e.g., scores) into a central data repository. Players may wear identification tags that can also provide identifying information for tracking or monitoring by the game control unit. Also described herein are methods of playing games using the system, and social networking website for players.
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Citations
20 Claims
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1. A game system comprising:
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a plurality of play units, wherein each play unit includes a user input functionality configured to toggle the play unit between a first state and a second state and a visual output configured to indicate the state of the game unit; a mobile game control unit configured to store and release the play units onto a playing field, wherein the mobile unit is configured to wirelessly receive status information from each of the play units; and at least one identification tag to be worn by a player and configured to wirelessly transmit identifying information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of playing a game, comprising:
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distributing a plurality of individual play units in a game-play area, wherein each play unit includes an input for toggling the play unit from a first state to a second state and a visual output indicating the state of the play unit; visually indicating the state of a play unit by activating the visual output on that play unit; activating the input of a play unit to change the state of the play unit; and transmitting status information including the change of state from the game unit to a remotely-located game control unit. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification