Method and system for controlling movements of objects in a videogame
First Claim
1. A method for controlling movements of two or more objects in a shared game space for a networked videogame being played by at least two players separately located from each other, the method comprising:
- receiving at least a first video stream from at least a first camera associated with a first location capturing movements of at least a first player at the first location, and a second video stream from at least a second camera associated with a second location capturing movements of at least a second player at the second location;
deriving the movements of the first and second players respectively from the first and second video data streams; and
causing at least a first object in the shared game space to respond to the derived movements of the first player and at least a second object in the shared game space to respond to the derived movements of the second player, wherein the first and second locations are not necessarily co-located; and
displaying a depiction of the shared space on at least one display of each of the first and second locations.
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Accused Products
Abstract
Techniques for controlling movements of an object in a videogame are disclosed. At least one video camera is used at a location where at least a player plays the videogame, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to the video data to derive the movements of the player from the video data, and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked videogame that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games.
185 Citations
57 Claims
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1. A method for controlling movements of two or more objects in a shared game space for a networked videogame being played by at least two players separately located from each other, the method comprising:
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receiving at least a first video stream from at least a first camera associated with a first location capturing movements of at least a first player at the first location, and a second video stream from at least a second camera associated with a second location capturing movements of at least a second player at the second location; deriving the movements of the first and second players respectively from the first and second video data streams; and causing at least a first object in the shared game space to respond to the derived movements of the first player and at least a second object in the shared game space to respond to the derived movements of the second player, wherein the first and second locations are not necessarily co-located; and displaying a depiction of the shared space on at least one display of each of the first and second locations. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 23)
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19. A method for controlling movements of an object in a videogame, the method comprising:
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receiving at least one video stream from a video camera capturing various movements of a player of the videogame; deriving the movements of the player from the video data; and causing the object to respond to the movements of the player. - View Dependent Claims (20, 21, 22, 24, 25, 26, 27, 28)
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29. A system for controlling movements of two or more objects in a shared game space for a networked videogame being played by at least two players remotely located from one another, the system comprising:
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at least a first camera and a second camera, respectively, with a first location and a second location, the first camera producing a first video stream capturing movements of at least a first player at the first location, the second camera producing a second video stream capturing movements of at least a second player at the second location; a designated computing device configured to derive the movements of the first and second players respectively from the first and second video data streams and cause at least a first object in the shared game space to respond to the derived movements of the first player and at least a second object in the shared game space to respond to the derived movements of the second player, wherein the first and second locations are not necessarily co-located; and first and second displays respectively displaying the networked videogame including the shared space. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A system for controlling movements of an object in a videogame, the system comprising:
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at least a video camera capturing various movements of a player of the videogame; a designated device receiving at least one video stream from the video camera to derive the movements of the player from the video data, and cause the object to respond to the movements of the player, - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57)
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Specification