GAMING SYSTEM ENABLING TO BET ON ANY TEAM FORMED WITH A PREDETERMINED NUMBER OF CHARACTERS, GAMING MACHINE AND GAME CONTROL METHOD
First Claim
Patent Images
1. A gaming system comprising:
- a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races;
first memory for storing a plurality of teams constituted of a predetermined plurality of the characters;
a plurality of terminals comprising an input device for accepting a designation of at least any one of;
a character as a target of a bet from the plurality of characters; and
a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;
second memory for storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals;
a controller for executing the racing game; and
a communication network device for allowing intercommunication between the plurality of terminals and the controller,wherein the controller executes the following processing of;
(a) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals and storing the same in the second memory;
(b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams;
(c) after the processing (b), determining ranking of the teams based on the score accumulated; and
(d) providing an award based on;
the ranking of the plurality of characters;
the ranking of the teams; and
a bet type and the bet amount of each of the plurality of terminals.
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Accused Products
Abstract
A main controller 20 of a gaming system 1 determines characters to participate in a racing game and selects, as a bet target, a plurality of teams constituted of a plurality of characters. Then, a score is assigned to each character according to the finishing order thereof in the race, and the ranking of a team is determined by the sum total of the score provided to members thereof. Subsequently, an award is provided for a bet on each character participating in the racing game and for a bet on teams.
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Citations
7 Claims
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1. A gaming system comprising:
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a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals comprising an input device for accepting a designation of at least any one of;
a character as a target of a bet from the plurality of characters; and
a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;second memory for storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals; a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, wherein the controller executes the following processing of; (a) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals and storing the same in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the score accumulated; and (d) providing an award based on;
the ranking of the plurality of characters;
the ranking of the teams; and
a bet type and the bet amount of each of the plurality of terminals.
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2. A gaming system comprising:
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a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals comprising an input device for accepting a designation of at least one of;
a character as a target of the bet from the plurality of characters; and
a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;second memory for storing at least one of the character and the team as a target of the bet, and the bet mount for each of the plurality of terminals; and a controller for executing the racing game; and a communication network device for allowing intercommunication between the plurality of terminals and the controller, wherein the controller executes the following processing of; (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in the processing (a) on the display; (c) receiving at least one of the character and the team as a target of the bet, and the bet amount from the plurality of terminals, and storing thereof in the second memory; (d) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (e) after the processing (d), determining ranking of the teams based on the score accumulated; and (f) providing an award based on;
the ranking of the plurality of characters;
the ranking of the teams; and
a bet type and the bet amount of each of the plurality of terminals. - View Dependent Claims (3)
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4. A gaming machine comprising:
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a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least one of;
a character as a target of the bet from the plurality of characters; and
a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;second memory for storing at least one of the character and the team as a target of the bet, and the bet amount; and a controller for executing the racing game, wherein the controller executes the following processing of; (a) storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals in the second memory; (b) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the score accumulated; and (d) providing an award based on;
the ranking of the plurality of characters;
the ranking of the teams; and
a bet type and the bet amount stored in the second memory.
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5. A gaming machine comprising:
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a display for displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory for storing a plurality of teams constituted of a predetermined plurality of the characters; an input device for accepting a designation of at least one of;
a character as a target of the bet from the plurality of characters; and
a team as a target of the bet from the plurality of teams stored in the first memory, and a predetermined bet amount;second memory for storing at least one of the character and the team as a target of the bet, and the bet amount; a controller for executing the racing game, wherein the controller executes the following processing of; (a) selecting a plurality of teams from the plurality of teams stored in the first memory, to show as options in the racing game; (b) displaying the plurality of characters and a team selected in the processing (a) on the display; (c) storing at least one of the character and the team as a target of the bet, and the bet amount for each of the plurality of terminals in the second memory; (d) after a race, determining a score corresponding to a ranking for each of the plurality of characters, and accumulating a resulting score for each of the plurality of teams; (e) after the processing (d), determining ranking of the teams based on the score accumulated; and (f) providing an award based on;
the ranking of the plurality of characters;
the ranking of the teams; and
a bet type and the bet amount stored in the second memory. - View Dependent Claims (6)
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7. A game control method for controlling a racing game executed by a gaming machine having:
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a display displaying images related to a racing game in which a plurality of characters, which is a target of a bet, races; first memory storing a plurality of teams constituted of a predetermined plurality of the characters; a plurality of terminals comprising an input device accepting a designation of at least any one of;
a character being a target of a bet from the plurality of characters; and
a team being a target of a bet from the plurality of teams stored in the first memory, and a predetermined amount of bet;
second memory storing at least any one of the character and the team being target of a bet, and the amount of bet for each of the plurality of terminals; anda controller executing the racing game, comprising steps, executed by the controller, of; (a) receiving at least any one of the character and the team being target of a bet, and the amount of bet from the plurality of terminals and storing the same in the second memory; (b) after a race, determining a score corresponding to the ranking for each of the plurality of characters and accumulating the resulting score for each of the plurality of teams; (c) after the processing (b), determining ranking of the teams based on the accumulated score; and (d) providing an award based on;
the ranking of the plurality of characters;
the ranking of the teams; and
the bet type and the bet amount of each of the plurality of terminals.
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Specification