Gaming Machine Having a Secondary Game with a Restricted Display Area
First Claim
1. A gaming machine, comprising:
- a display, having a symbol display area divided into a plurality of symbol display regions, for displaying a plurality of kinds of symbols to be dynamically and statically displayed in each of the symbol display regions for each game;
an input device for starting a game in which a predetermined award is provided based on a number of identical symbols statically displayed in the plurality of symbol display regions within the symbol display area; and
a controller configured to execute the processing comprising;
(a) performing a first game in which an award is determined based on a number of identical symbols statically displayed within the symbol display area including all the symbol display regions; and
(b) performing a second game in which a portion of the symbol display area is set as an active symbol display area, and an award is determined based on a number of identical symbols statically displayed for each unit game in which a plurality of kinds of symbols are dynamically and statically displayed in the active symbol display area.
2 Assignments
0 Petitions
Accused Products
Abstract
A gaming machine 10 is provided with a liquid crystal display 30 including a symbol display area divided into a plurality of symbol display regions 301 to 315 for displaying a plurality of kinds of symbols dynamically and statically for each game. The gaming machine 10 has a mode for performing a first game in which an award is determined based on a number of identical symbols statically displayed within the symbol display area including all the symbol display regions 301 to 315, and in addition, has a mode for performing a second game in which a portion of the symbol display area is set as an active symbol display area ASA1. The second game, which is performed with a reduced display area compared to that of the first game, provides a player with an advantageous condition.
26 Citations
10 Claims
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1. A gaming machine, comprising:
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a display, having a symbol display area divided into a plurality of symbol display regions, for displaying a plurality of kinds of symbols to be dynamically and statically displayed in each of the symbol display regions for each game; an input device for starting a game in which a predetermined award is provided based on a number of identical symbols statically displayed in the plurality of symbol display regions within the symbol display area; and a controller configured to execute the processing comprising; (a) performing a first game in which an award is determined based on a number of identical symbols statically displayed within the symbol display area including all the symbol display regions; and (b) performing a second game in which a portion of the symbol display area is set as an active symbol display area, and an award is determined based on a number of identical symbols statically displayed for each unit game in which a plurality of kinds of symbols are dynamically and statically displayed in the active symbol display area. - View Dependent Claims (2, 3, 4)
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5. A gaming machine, comprising:
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a display, having a symbol display area divided into a plurality of symbol display regions, for displaying a plurality of kinds of symbols to be dynamically and statically displayed in each of the symbol display regions for each game; an input device for starting a game in which a predetermined award is provided based on a number of identical symbols statically displayed in the plurality of symbol display regions within the symbol display area; and a controller configured to execute the processing comprising; (a) performing a first game in which an award is determined based on a number of identical symbols statically displayed within the symbol display area including all the symbol display regions; and (b) in a case where a symbol statically displayed in a specified symbol display region within the symbol display area matches a wild symbol substitutable for any kind of symbol, performing a second game in which symbol display regions surrounding the wild symbol as a center and immediately adjacent to the wild symbol are set as an active symbol display area, and an award is determined based on a number of identical symbols statically displayed for each game in which a plurality of kinds of symbols is dynamically and statically displayed in the active symbol display area. - View Dependent Claims (6, 7)
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8. A gaming machine, comprising:
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a display, having a symbol display area divided into a plurality of symbol display regions, for displaying a plurality of kinds of symbols to be dynamically and statically displayed in each of the symbol display regions for each game; an input device for starting a game in which a predetermined award is provided based on a number of identical symbols statically displayed in the plurality of symbol display regions within the symbol display area; and a controller configured to execute the processing comprising; (a) performing a first game in which an award is determined based on a number of identical symbols statically displayed within the symbol display area including all the symbol display regions; and (b) in a case where a symbol that is statically displayed in a specified symbol display region prior to other symbols to be displayed in any other symbol display region during the first game matches a wild symbol substitutable for any kind of symbol, performing a second game in which symbol display regions surrounding the wild symbol as a center and immediately adjacent to the wild symbol are set as an active symbol display area, and an award is determined based on a number of identical symbols statically displayed for each game in which a plurality of kinds of symbols is dynamically and statically displayed in the active symbol display area. - View Dependent Claims (9, 10)
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Specification