Slot Machine Providing Return And Control Method Thereof
First Claim
1. A slot machine comprising:
- a symbol display capable of variably displaying a plurality of symbols;
an input device with which a player can make an input indicating a selection of a single stopping state of symbols out of a plurality of the stopping states of symbols for generating a payout of a game medium;
a memory; and
a controller,said controller programmed to execute processing of(A) storing the stopping state of symbols inputted from said input device as a specific stopping state in said memory,(B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media has been inserted,(C) stop-displaying said plurality of symbols sequentially, after variably displaying said plurality of symbols to said symbol display,(D) determining, in a state that said symbols have been sequentially stop-displayed in said processing (C) and only the last one of said symbols is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that the stopping state when the last one of said symbols is stop-displayed could be the specific stopping state stored in said memory,(E) determining whether or not the stopping state of the stop-displayed symbols is a stopping state not generating the payout of the game medium, when the last one of said symbols is stop-displayed after said specific condition has been determined to be satisfied in said processing (D),(F) counting a number of a specific game, in which the stopping state of said symbols has been determined to be the stopping state not generating the payout of the game medium in said processing (E), after shifting the mode to said insurance mode,(G) determining whether or not said number of the specific game has reached a predetermined number, and(H) paying out a predetermined number of game media, when determining that said number of the specific game has reached said predetermined number in said processing (G).
1 Assignment
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Accused Products
Abstract
A slot machine of the present invention comprises a controller programmed to execute processing of storing a specific stopping state inputted from an input device, shifting a mode to an insurance mode on condition that a game medium has been inserted, counting a number of a specific game, in which the stopping state of the symbols has been determined to be the stopping state not generating the payout of the game medium, when the last one symbol is stop-displayed after the stopping state of the stop-displayed symbols in a state that only the last one symbol is variably displayed has been determined to satisfy a specific condition that the stopping state when the last one symbol is stop-displayed could be the specific stopping state, and paying out the game media, when determining that the number of the specific game has reached the predetermined number.
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Citations
6 Claims
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1. A slot machine comprising:
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a symbol display capable of variably displaying a plurality of symbols; an input device with which a player can make an input indicating a selection of a single stopping state of symbols out of a plurality of the stopping states of symbols for generating a payout of a game medium; a memory; and a controller, said controller programmed to execute processing of (A) storing the stopping state of symbols inputted from said input device as a specific stopping state in said memory, (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media has been inserted, (C) stop-displaying said plurality of symbols sequentially, after variably displaying said plurality of symbols to said symbol display, (D) determining, in a state that said symbols have been sequentially stop-displayed in said processing (C) and only the last one of said symbols is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that the stopping state when the last one of said symbols is stop-displayed could be the specific stopping state stored in said memory, (E) determining whether or not the stopping state of the stop-displayed symbols is a stopping state not generating the payout of the game medium, when the last one of said symbols is stop-displayed after said specific condition has been determined to be satisfied in said processing (D), (F) counting a number of a specific game, in which the stopping state of said symbols has been determined to be the stopping state not generating the payout of the game medium in said processing (E), after shifting the mode to said insurance mode, (G) determining whether or not said number of the specific game has reached a predetermined number, and (H) paying out a predetermined number of game media, when determining that said number of the specific game has reached said predetermined number in said processing (G). - View Dependent Claims (2, 3)
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4. A slot machine comprising:
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a symbol display capable of variably displaying a plurality of symbols; an input device with which a player can make an input indicating a selection of a single stopping state of symbols out of a plurality of the stopping states of symbols for generating a payout of a game medium; a memory; and a controller, said controller programmed to execute the processing of (A) storing the stopping state of symbols inputted from said input device as a specific stopping state in said memory, (B) stop-displaying said plurality of symbols sequentially, after variably displaying said plurality of symbols to said symbol display, (C) determining, in a state that said symbols have been sequentially stop-displayed in said processing (B) and only the last one of said symbols is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that the stopping state when the last one of said symbols is stop-displayed could be the specific stopping state stored in said memory, (D) determining whether or not the stopping state of the stop-displayed symbols is a stopping state not generating the payout of the game medium, when the last one of said symbols is stop-displayed after said specific condition has been determined to be satisfied in said processing (C), (E) counting a number of a specific game, in which the stopping state of said symbols has been determined to be the stopping state not generating the payout of the game medium in said processing (D), (F) determining whether or not said number of the specific game has reached a predetermined number, and (G) paying out a predetermined number of game media, when determining that said number of the specific game has reached said predetermined number in said processing (F).
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5. A control method of a slot machine, said control method comprising the steps of:
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(A) storing a stopping state of symbols inputted from an input device as a specific stopping state in a memory; (B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media has been inserted; (C) stop-displaying a plurality of symbols sequentially, after variably displaying said plurality of symbols to a symbol display; (D) determining, in a state that said symbols have been sequentially stop-displayed in said step (C) and only the last one of said symbols is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that the stopping state when the last one of said symbols is stop-displayed could be the specific stopping state stored in said memory; (E) determining whether or not the stopping state of the stop-displayed symbols is a stopping state not generating a payout of the game medium, when the last one of said symbols is stop-displayed after said specific condition has been determined to be satisfied in said step (D); (F) counting a number of a specific game, in which the stopping state of said symbols has been determined to be the stopping state not generating the payout of the game medium in said step (E), after shifting the mode to said insurance mode; (G) determining whether or not said number of the specific game has reached a predetermined number; and (H) paying out a predetermined number of game media, when determining that said number of the specific game has reached said predetermined number in said step (G).
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6. A control method of a slot machine, said control method comprising the steps of:
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(A) storing a stopping state of symbols inputted from an input device as a specific stopping state in a memory, (B) stop-displaying a plurality of symbols sequentially, after variably displaying said plurality of symbols to a symbol display, (C) determining, in a state that said symbols have been sequentially stop-displayed in said step (B) and only the last one of said symbols is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that the stopping state when the last one of said symbols is stop-displayed could be the specific stopping state stored in said memory, (D) determining whether or not the stopping state of the stop-displayed symbols is a stopping state not generating the payout of a game medium, when the last one of said symbols is stop-displayed after said specific condition has been determined to be satisfied in said step (C), (E) counting a number of a specific game, in which the stopping state of said symbols has been determined to be the stopping state not generating the payout of the game medium in said step (D), (F) determining whether or not said number of the specific game has reached a predetermined number, and (G) paying out a predetermined number of game media, when determining that said number of the specific game has reached said predetermined number in said step (F).
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Specification