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Slot Machine Providing Return And Control Method Thereof

  • US 20090233680A1
  • Filed: 08/18/2008
  • Published: 09/17/2009
  • Est. Priority Date: 03/17/2008
  • Status: Abandoned Application
First Claim
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1. A slot machine comprising:

  • a symbol display capable of variably displaying a plurality of symbols;

    an input device with which a player can make an input indicating a selection of a single stopping state of symbols out of a plurality of the stopping states of symbols for generating a payout of a game medium;

    a memory; and

    a controller,said controller programmed to execute processing of(A) storing the stopping state of symbols inputted from said input device as a specific stopping state in said memory,(B) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media has been inserted,(C) stop-displaying said plurality of symbols sequentially, after variably displaying said plurality of symbols to said symbol display,(D) determining, in a state that said symbols have been sequentially stop-displayed in said processing (C) and only the last one of said symbols is variably displayed, whether or not a stopping state of the stop-displayed symbols satisfies a specific condition that the stopping state when the last one of said symbols is stop-displayed could be the specific stopping state stored in said memory,(E) determining whether or not the stopping state of the stop-displayed symbols is a stopping state not generating the payout of the game medium, when the last one of said symbols is stop-displayed after said specific condition has been determined to be satisfied in said processing (D),(F) counting a number of a specific game, in which the stopping state of said symbols has been determined to be the stopping state not generating the payout of the game medium in said processing (E), after shifting the mode to said insurance mode,(G) determining whether or not said number of the specific game has reached a predetermined number, and(H) paying out a predetermined number of game media, when determining that said number of the specific game has reached said predetermined number in said processing (G).

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