METHOD AND APPARATUS FOR ALTERING GAMING DEVICE CONFIGURATION RESPONSIVE TO INFORMATION RELATED TO A PLAYER OF THE GAMING DEVICE
First Claim
Patent Images
1. A method for operating an electronic gaming device comprising:
- estimating a preferred frequency of winning events for the gaming device;
tracking the actual frequency of winning events for the gaming device;
establishing at least one criterion that is related to the preferred frequency and the actual frequency; and
driving the game to present a predefined winning event responsive to the established criterion.
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Abstract
Embodiments of the present invention are directed to a method and apparatus for operating a gaming device having at least one winning event and at least one related award that is generated according to a set of rules associated with the game. The game is driven to present a predefined winning outcome and an award is generated as if the winning event and award were generated according to the rules. Also provided are rules and/or conditions for determining when to generate the predefined wining event, including rules that take into account player value to the casino and game volatility preference.
110 Citations
40 Claims
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1. A method for operating an electronic gaming device comprising:
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estimating a preferred frequency of winning events for the gaming device; tracking the actual frequency of winning events for the gaming device; establishing at least one criterion that is related to the preferred frequency and the actual frequency; and driving the game to present a predefined winning event responsive to the established criterion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for operating a gaming device comprising:
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estimating the value of a player to an operator of the gaming device; estimating a preferred frequency of winning events for the player; tracking the actual frequency of winning events of the gaming device while the player is playing; establishing at least one criterion that is related to the difference between the preferred frequency and the actual frequency; determining when the criterion meets at least one predefined condition; thereafter driving the game to present a first predefined winning event if the player has a first estimated value; and if the player has a second estimated value, driving the game to present a second predefined winning event. - View Dependent Claims (11, 12, 13, 14, 15, 16, 33, 34, 35, 36)
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17. An apparatus for operating a gaming device comprising:
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means for estimating a preferred frequency of winning events for the gaming device; means for tracking the actual frequency of winning events for the gaming device; means for establishing at least one criterion that is related to the preferred frequency and the actual frequency; and means for driving the game to present a predefined winning event responsive to the established criterion.
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18. A method for operating a network of gaming devices comprising:
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tracking a player'"'"'s play on the networked gaming devices; estimating the player'"'"'s preferred frequency of winning events; determining the actual frequency of winning events experienced by the player during game play; establishing at least one criterion that is related to the preferred frequency and the actual frequency; and driving the game to present a predefined winning event responsive to the established criterion. - View Dependent Claims (19, 20)
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21. A method for operating an electronic gaming device comprising:
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estimating a preferred value of at least one winning event for the gaming device; tracking the actual values of winning events for the gaming device; establishing at least one criterion that is related to the preferred value and the actual values; and driving the game to present a predefined winning event responsive to the established criterion. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
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30. A method for operating a gaming device comprising:
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estimating the value of a player to an operator of the gaming device; estimating a preferred value of at least one winning event for the player; tracking the actual value of winning events of the gaming device while the player is playing; establishing at least one criterion that is related to the difference between the preferred value and the actual value; determining when the criterion meets at least one predefined condition; thereafter driving the game to present a first predefined winning event if the player has a first estimated value; and if the player has a second estimated value, driving the game to present a second predefined winning event. - View Dependent Claims (31, 32)
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37. An apparatus for operating a gaming device comprising:
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means for estimating a preferred value of at least one winning event for the gaming device; means for tracking the actual value of winning events for the gaming device; means for establishing at least one criterion that is related to the preferred value and the actual value; and means for driving the game to present a predefined winning event responsive to the established criterion.
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38. A method for operating a network of gaming devices comprising:
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tracking a player'"'"'s play on the networked gaming devices; estimating the player'"'"'s preferred value of at least one winning event; determining the actual value of winning events experienced by the player during game play; establishing at least one criterion that is related to the preferred value and the actual value; and driving the game to present a predefined winning event responsive to the established criterion. - View Dependent Claims (39, 40)
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Specification