METHOD FOR VIRAL INVITES AS GAME AND DISCOVERY MECHANIC
First Claim
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1. A computer implemented method of encouraging invites of users to join a game in a gaming system, comprising the step of:
- (a) running a software game on a processor of the gaming system, the software game having as an object of the game the invitation of players to join in the playing of the game, and for invited players to invite other additional players to join in the playing of the game.
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Abstract
A method and system are disclosed for methods of providing a gaming experience including an in-game viral invite mechanic. In accordance with the present system, inviting others to join in the playing of a game is an objective of the game itself. Thus, a user is encouraged by the game to invite his or her friends, who are in turn encouraged to invite their friends, etc., so that a game may cascade pyramid-fashion to a potentially huge viral fan-out.
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Citations
20 Claims
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1. A computer implemented method of encouraging invites of users to join a game in a gaming system, comprising the step of:
(a) running a software game on a processor of the gaming system, the software game having as an object of the game the invitation of players to join in the playing of the game, and for invited players to invite other additional players to join in the playing of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer implemented method of encouraging invites of users to join a game in a gaming platform, comprising the steps of:
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(a) providing a gaming system allowing the invite of one or more additional players to join a game; (b) running a software game on a processor of the gaming system, the software game having as an object of the game the invitation of players to join in the playing of the game; and (c) communicating information with an invite including information about one or more players previously invited to join the game. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. An environment for supporting a software game, the environment including:
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a plurality of computing devices capable of interacting with each other via a communications network; a software game capable of being executed by a processor on each of the plurality of computing devices, the software game having as an object the invitation of a plurality of players to join in the playing of the software game; and a database for storing data relating to players joining the game and a status of sub-games between players joining the game. - View Dependent Claims (19, 20)
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Specification