PROVIDING OFFERS TO COMPUTER GAME PLAYERS
First Claim
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1. A computer-implemented method of rewarding a game player, comprising:
- determining a usage profile based on interaction between the player and items or goals in a game;
identifying player information based on player statistics;
categorizing the player, wherein the categorizing uses the usage profile and the player information to select a category for the player;
selecting an offer from a group of offers, wherein the offer is for a real world object, service or event and the selecting step includes selecting from a group of offers available for players in the category; and
providing the offer to the player.
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Abstract
A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.
152 Citations
14 Claims
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1. A computer-implemented method of rewarding a game player, comprising:
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determining a usage profile based on interaction between the player and items or goals in a game; identifying player information based on player statistics; categorizing the player, wherein the categorizing uses the usage profile and the player information to select a category for the player; selecting an offer from a group of offers, wherein the offer is for a real world object, service or event and the selecting step includes selecting from a group of offers available for players in the category; and providing the offer to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer-implemented method of determining game player information, comprising:
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receiving demographic information about the player; receiving game play information reflecting interactions between the player and an item or a goal in a game; compiling the demographic information and game play information to create a profile; and providing the profile to a third party for the third party to determine an offer for a real world object, service or event to provide to players matching the profile, wherein the different offers are provided to different players according to the demographic information in the profile. - View Dependent Claims (14)
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Specification