Flat Rate Wager-Based Game Play Techniques For Casino Table Game Environments
First Claim
1. A gaming table system comprising:
- at least one processor;
at least one interface operable to provide a communication link to at least one other network device in a gaming network; and
memory;
the system being operable to;
automatically detect a presence of a first player at a gaming table;
determine a first set of criteria relating to initiation of a first flat rate table game session for the first player at the gaming table;
automatically determine whether the first set of criteria has been satisfied;
automatically initiate the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied.
1 Assignment
0 Petitions
Accused Products
Abstract
Various techniques are disclosed for operating, at a live casino gaming table, a table game having a flat rate play session costing a flat rate price. In one embodiment, the flat rate play session may span multiple plays on the gaming table over a pre-established duration. In at least one embodiment, a given gaming table may be operable to simultaneously or concurrently host both flat rate game play and non-flat rate game play to different players at the gaming table. In one embodiment, the gaming table may include an intelligent multi-player electronic gaming system which is operable to identify price parameters, and/or operable to determine a flat rate price of playing a flat rate table game session based on those price parameters. Additional aspects relate to automated start/stop/suspend/end of flat rate table game sessions.
-
Citations
28 Claims
-
1. A gaming table system comprising:
-
at least one processor; at least one interface operable to provide a communication link to at least one other network device in a gaming network; and memory; the system being operable to; automatically detect a presence of a first player at a gaming table; determine a first set of criteria relating to initiation of a first flat rate table game session for the first player at the gaming table; automatically determine whether the first set of criteria has been satisfied; automatically initiate the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A gaming table system comprising:
-
at least one processor; at least one interface operable to provide a communication link to at least one other network device in a gaming network; and memory; the system being operable to; automatically detect a presence of a first player at a gaming table; initiate a first flat rate table game session for the first player; determine a first set of criteria relating to suspension of the first flat rate table game session for the first player; automatically determine whether the first set of criteria has been satisfied; and automatically suspend the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied. - View Dependent Claims (10, 11)
-
-
12. A gaming table system comprising:
-
at least one processor; at least one interface operable to provide a communication link to at least one other network device in a gaming network; and memory; the system being operable to; automatically detect a presence of a first player at a gaming table; initiate a first flat rate table game session for the first player; determine a first set of criteria relating to ending of the first flat rate table game session for the first player; automatically determine whether the first set of criteria has been satisfied; and automatically end the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied. - View Dependent Claims (13, 14)
-
-
15. A method for managing flat rate table game session activities in a gaming network, the gaming network including a first gaming table, the method comprising:
-
automatically detecting a presence of a first player at the first gaming table; determining a first set of criteria relating to initiation of a first flat rate table game session for the first player; automatically determining whether the first set of criteria has been satisfied; and automatically initiating the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
-
-
23. A method for managing flat rate table game session information in a gaming network, the gaming network including a first gaming table, the method comprising:
-
automatically detecting a presence of a first player at the first gaming table; initiating a first flat rate table game session for the first player at the first gaming table; determining a first set of criteria relating to suspension of the first flat rate table game session for the first player; automatically determining whether the first set of criteria has been satisfied; and automatically suspend the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied. - View Dependent Claims (24, 25)
-
-
26. A method for managing flat rate table game session information in a gaming network, the gaming network including a first gaming table, the method comprising:
-
automatically detecting a presence of a first player at the first gaming table; initiating a first flat rate table game session for the first player at the first gaming table; determining a first set of criteria relating to ending of the first flat rate table game session for the first player; automatically determining whether the first set of criteria has been satisfied; and automatically end the first flat rate table game session for the first player in response to a determination that the first set of criteria has been satisfied. - View Dependent Claims (27, 28)
-
Specification