System And Method For Managing A Multiplicity Of Text Messages In An Online Game
First Claim
1. A system for managing a multiplicity of text messages in an online game, comprising:
- a database configured to maintain a player profile of a player participating in an online game;
an user device, comprising;
a communication module configured to continuously receive a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game;
an analysis module to identify text of interest by analyzing each such text message against the player profile; and
a display module to provide the text of interest in the display approximately concurrent to receipt of each such text message within which the text of interest was comprised.
6 Assignments
0 Petitions
Accused Products
Abstract
A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.
65 Citations
24 Claims
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1. A system for managing a multiplicity of text messages in an online game, comprising:
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a database configured to maintain a player profile of a player participating in an online game; an user device, comprising; a communication module configured to continuously receive a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game; an analysis module to identify text of interest by analyzing each such text message against the player profile; and a display module to provide the text of interest in the display approximately concurrent to receipt of each such text message within which the text of interest was comprised. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for managing a multiplicity of text messages in an online game, comprising:
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maintaining a player profile of a player participating in an online game; continuously receiving a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game; identifying text of interest by analyzing each such text message against the player profile; and providing the text of interest in the display approximately concurrent to receipt of each such text message within which the text of interest was comprised. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system for providing text of interest to a player from a multiplicity of text messages in an online game, comprising:
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a database configured to persistently maintain a player profile comprising information of interest to a player participating in an online game; a user device, comprising; a communication module configured to continuously receive a multiplicity of text messages from message sources in the online game substantially simultaneously to each other within a buffer for a limited text area of a display during an active session of the online game; an identification module to identify a main conversation in which the player is involved with one of the sources from the text messages and remove the main conversation from the buffer; an analysis module to analyze the text messages in the buffer not identified as the main conversation for text of interest to the player comprising the information of interest in the player profile; and a display module to provide the text of interest in the limited text area in the display interspersed with the main conversation approximately concurrent to receipt of each such text message within which the text of interest was comprised. - View Dependent Claims (22)
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23. A method for providing text of interest to a player from a multiplicity of text messages in an online game, comprising:
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persistently maintaining a player profile comprising information about a player participating in an online game; continuously receiving a multiplicity of text messages from message sources in the online game substantially simultaneously to each other within a buffer for a limited text area of a display during an active session of the online game; identifying a main conversation in which the player is involved with one of the sources from the text messages and removing the main conversation from the buffer; analyzing the text messages in the buffer not identified as the main conversation for text of interest to the player comprising the information in the player profile; and providing the text of interest in the limited text area in the display interspersed with the main conversation approximately concurrent to receipt of each such text message within which the text of interest was comprised. - View Dependent Claims (24)
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Specification