MUSIC VIDEO GAME WITH CONFIGURABLE INSTRUMENTS AND RECORDING FUNCTIONS
First Claim
Patent Images
1. A method of generating user instruction note tracks for a music based video game, comprising:
- receiving video game controller inputs over time, the video game controller simulating a musical instrument, the video game controller inputs representative of simulated play of the simulated musical instrument;
storing an indication of the video game controller inputs, an indication of time of receipt of the video game controller inputs, and a representation of audio associated with the video game controller inputs;
generating display information for visual display of a representation of the received video game controller inputs over time.
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Accused Products
Abstract
Music video games provide configurable instruments and/or recording functions. In some embodiments users may select an instrument or play, and also select desired characteristics of the instrument. The desired characteristics may include selection of a chord or selection of effects associated with the type of musical instrument. In some embodiments users may record tracks of music using their simulated musical instrument controllers.
124 Citations
89 Claims
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1. A method of generating user instruction note tracks for a music based video game, comprising:
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receiving video game controller inputs over time, the video game controller simulating a musical instrument, the video game controller inputs representative of simulated play of the simulated musical instrument; storing an indication of the video game controller inputs, an indication of time of receipt of the video game controller inputs, and a representation of audio associated with the video game controller inputs; generating display information for visual display of a representation of the received video game controller inputs over time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A method of generating a visual representation of video game controller operations for use in a music video game, comprising:
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receiving an input sets from a video game controller simulating a guitar, the video game controller including a plurality of fret inputs and a strum input, the input sets including an activated strum input and activated fret inputs at the time of the activated strum input; storing an indication of the activated fret inputs and a representation of time of activation of the strum input; commanding display of markers in a track, the markers indicative of activated fret inputs, the markers arranged in the track according to time of activated strum input. - View Dependent Claims (29, 30, 31, 32)
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33. A method for modifying song information for a music video game, comprising:
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receiving a listing of songs, the listing of songs available from a computer accessible via the Internet; selecting a song from the listing of songs, the selected song including a plurality of editable song tracks; downloading the selected song via the Internet to a local memory; modifying at least one of the plurality of editable song tracks to generate an edited song by operating inputs of a video game controller, with different audio being associated with different inputs and different combinations of inputs of the video game controller; and storing the edited song. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40)
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41. A system for providing a recording interface for recording audio information for a video game comprising:
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a display; at least one video game controller; memory, the memory including adjustable audio parameters of simulated instruments associated with each of the at least one video game controllers; a processor configured by program instructions to generate display information of the recording interface, the program instructions including instructions for; providing adjustment options for the audio parameters; applying the audio parameters to a sequence of inputs from the at least one video game controller to generate at least one sequence of audio outputs; and providing a recording function for recording the sequence of inputs and the audio parameters. - View Dependent Claims (42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. A method of generating a collaborative audio feature in a multiplayer music video game, comprising:
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receiving a selection of a simulated instrument for each of a plurality of video game controllers; adjusting audio parameters associated with each of the plurality of video game controllers; receiving a sequence of input sets from each of the plurality of video game controllers; generating a plurality of audio output sequences, each audio output sequence generated from a sequence of input sets from a one of the plurality of video game controllers and the audio parameters associated with the one of the plurality of video game controllers. - View Dependent Claims (52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63)
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64. A method for configuring a simulated musical instrument in a music based video game system, comprising:
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receiving a selection of a musical instrument based on a signal from a video game controller; mapping audio parameters to video game controller inputs based on the selected musical instrument; presenting options for modifying the audio parameters; receiving requests to implement selected ones of the options; and implementing the selected ones of the options by modifying the mapping of audio parameters to video game controller inputs. - View Dependent Claims (65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75)
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76. A method for generating a simulated guitar chord output in a music based video game, comprising:
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receiving status information of a plurality of fret inputs from a video game controller and an indication of video game controller position; determining a combination of activated fret inputs from the plurality of fret inputs; determining an audio guitar chord output to output based on the combination of activated fret inputs; and modifying the simulated guitar chord output based on the indication of video game controller position. - View Dependent Claims (77, 78, 79, 80, 81)
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82. A method for providing audio outputs for a video game, comprising:
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receiving musical instrument related audio parameters associated with a guitar-shaped video game controller, at least some of the audio parameters adjustable using the video game controller; receiving a strum input from the video game controller; receiving an input set comprising status information of a plurality of fret inputs of the video game controller when the strum input was received; and processing the input set and the audio parameters to command generation of an audio output. - View Dependent Claims (83, 84, 85, 86, 87, 88, 89)
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Specification