MUSIC VIDEO GAME WITH OPEN NOTE
First Claim
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1. A method for processing an unfretted input in a music rhythm video game, comprising:
- presenting an instructive cue, the instructive cue instructing a user of a video game controller to generate input signals using a video game controller associated with an unfretted input;
receiving a strum input signal generated from the video game controller;
receiving an indication that no fret buttons of a plurality of fret buttons on the video game controller were activated when the strum input signal was generated;
determining compliance with the instructive cue if the strum input signal and indication are received within a predetermined window of time after the instructive cue is presented.
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Abstract
A music video game provides an open note executable on a guitar shaped video game controller. In some embodiments, an open note may be performed on an existing guitar shaped video game controller by activating a strum input on the video game controller without activating any of a plurality of fret inputs on the video game controller. The open note may serve as an equivalent to an open chord played on a real guitar. In some embodiments, an instructive cue is provided to inform users when to perform an open note in the context of the music video game.
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Citations
16 Claims
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1. A method for processing an unfretted input in a music rhythm video game, comprising:
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presenting an instructive cue, the instructive cue instructing a user of a video game controller to generate input signals using a video game controller associated with an unfretted input; receiving a strum input signal generated from the video game controller; receiving an indication that no fret buttons of a plurality of fret buttons on the video game controller were activated when the strum input signal was generated; determining compliance with the instructive cue if the strum input signal and indication are received within a predetermined window of time after the instructive cue is presented. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for providing game play instructions to a user for a music rhythm video game, comprising:
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a display; at least one video game controller including a strum input and a plurality of fret buttons; and a processor configured by program instructions to generate a visual user interface including game play instructions, the visual user interface comprising; a scrolling music track; a plurality of symbols on the scrolling music track, the symbols providing instructive cues instructing the user to activate the strum input while depressing a combination of fret buttons of the plurality of fret buttons; and a further symbol providing further instructive cues instructing the user to activate the strum input without depressing any of the plurality of fret buttons. - View Dependent Claims (13, 14, 15, 16)
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Specification