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BIOFEEDBACK FOR A GAMING DEVICE, SUCH AS AN ELECTRONIC GAMING MACHINE (EGM)

  • US 20090270170A1
  • Filed: 04/29/2008
  • Published: 10/29/2009
  • Est. Priority Date: 04/29/2008
  • Status: Active Grant
First Claim
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1. A method for a gaming device located in an environment, the method comprising:

  • obtaining biofeedback that represents at least one biometric characteristic of a player of said gaming device;

    obtaining environmental feedback that represents at least one stimulus present in said environment;

    processing both of said obtained biofeedback and said environmental feedback to determine an emotional response of said player; and

    using said emotional response determined from both said obtained biofeedback and said environmental feedback to suggest an action to undertake that is directed towards said player.

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