COLLABORATIVE AUGMENTED VIRTUALITY SYSTEM
First Claim
Patent Images
1. A computer-network based “
- Collaborative Augmented Virtuality System”
that comprises standards compliant browser having plurality of objects and programming interfaces to interpret, render and/or provide interactivity to “
Virtual world”
, a remoting system on the network to enable packaging of events into network objects which is invoked from across a computer network and to communicate with the virtual world through the programming interface, an Engine interfaced to a SceneGraph through the programming interface and plurality of client-server systems across any of computer network.
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Abstract
A system for use on a computer network 112 where multiple users can simultaneously experience “Virtual Worlds” 102 augmented with inputs from the real world via instruments such as Microscopes, Telescopes, 3D scanners etc. These “Collaborative Augmented Virtuality” systems can be made to be compliant with “laws of science” using “Science Engines” 108. Changes in the system can be persistent into local database(s) 160.
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Citations
15 Claims
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1. A computer-network based “
- Collaborative Augmented Virtuality System”
that comprises standards compliant browser having plurality of objects and programming interfaces to interpret, render and/or provide interactivity to “
Virtual world”
, a remoting system on the network to enable packaging of events into network objects which is invoked from across a computer network and to communicate with the virtual world through the programming interface, an Engine interfaced to a SceneGraph through the programming interface and plurality of client-server systems across any of computer network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
- Collaborative Augmented Virtuality System”
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15. A method for computer-network based Collaborative Augmented Virtuality system comprising
i. generating an end-user events using computer peripheral and/or from within SceneGraph of the “ - Virtuality System”
;ii. parsing generated events by operating system and thereby passing parsed events on to java virtual machine to prepare network objects preferably Java event objects; iii. remoting the objects onto RMI subsystem and thereafter transferring the objects over network; and iv. invoking transferred objects by a registered client across the computer network into his native computer to display the end-user events.
- Virtuality System”
Specification