SYSTEMS AND METHODS FOR OUT-OF-BAND GAMING MACHINE MANAGEMENT
First Claim
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1. An electronic gaming machine, comprising:
- a core processor electrically powered by a power supply when the gaming machine is in a powered on state and electrically isolated from any power supply when the gaming machine is in a powered off state, the core processor executes instructions in the powered on state;
a first writeable memory in communication with the core processor and having instructions stored therein that cause the processor to execute a game title on an operating system of the gaming machine;
a remote management controller electrically powered by the power supply when the gaming machine is in either one of the powered off state or the powered on state, the remote management controller operable to provide remote access to the gaming machine; and
an unalterable memory storing a boot up procedure that is executable by the gaming machine.
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Abstract
Gaming machines may be remotely accessed by a gaming machine management server. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered off. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered on and concurrently while an operating system of the respective gaming machine is being executed.
130 Citations
16 Claims
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1. An electronic gaming machine, comprising:
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a core processor electrically powered by a power supply when the gaming machine is in a powered on state and electrically isolated from any power supply when the gaming machine is in a powered off state, the core processor executes instructions in the powered on state; a first writeable memory in communication with the core processor and having instructions stored therein that cause the processor to execute a game title on an operating system of the gaming machine; a remote management controller electrically powered by the power supply when the gaming machine is in either one of the powered off state or the powered on state, the remote management controller operable to provide remote access to the gaming machine; and an unalterable memory storing a boot up procedure that is executable by the gaming machine. - View Dependent Claims (2, 3, 4)
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5. A method of managing a plurality of remote gaming machines, comprising:
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configuring each respective gaming machine of the plurality of gaming machines to enable remote access while an operating system of the respective gaming machine is not being executed; configuring each respective gaming machine of the plurality of gaming machines to have a respective unalterable boot up; and accessing a respective first memory of a respective gaming machine while the operating system of the respective gaming machine is not being executed for at least one respective gaming machine of the plurality of gaming machines. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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Specification