INFORMATION DISTRIBUTION IN GAMING NETWORKS
First Claim
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1. A computer-implemented method for distributing patron information in a gaming environment, the method comprising:
- logically associating a first plurality of gaming properties to create a first property group, the first plurality of gaming properties including an originating gaming property and a requesting gaming property;
generating a set of permissions for the first property group;
receiving patron information associated with at least one patron from the originating gaming property;
receiving a request for the patron information from the requesting gaming property;
verifying the request based at least in part on the set of permissions; and
if the request is verified, transmitting the patron information to the requesting gaming property.
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Accused Products
Abstract
Patron information generated at an originating gaming property may be transmitted to a requesting gaming property based on a set of permissions associated with a group of gaming properties. Vouchers generated at a first gaming property may also be redeemed at a second gaming property.
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Citations
19 Claims
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1. A computer-implemented method for distributing patron information in a gaming environment, the method comprising:
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logically associating a first plurality of gaming properties to create a first property group, the first plurality of gaming properties including an originating gaming property and a requesting gaming property; generating a set of permissions for the first property group; receiving patron information associated with at least one patron from the originating gaming property; receiving a request for the patron information from the requesting gaming property; verifying the request based at least in part on the set of permissions; and if the request is verified, transmitting the patron information to the requesting gaming property. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A database server for distributing patron information in a gaming network, comprising:
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a processor that executes instructions; and a computer-readable memory that stores instructions that cause the processor to distribute patron information by; logically associating a first plurality of gaming properties to create a first property group, the first plurality of gaming properties including an originating gaming property and a requesting gaming property; generating a set of permissions for the first property group; receiving patron information associated with at least one patron from the originating gaming property; receiving a request for the patron information from the requesting gaming property; verifying the request based at least in part on the set of permissions; and if the request is verified, transmitting the patron information to the requesting gaming property. - View Dependent Claims (9, 10, 11, 12)
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13. A computer-readable medium that stores instructions that cause a processor to distribute patron information, by:
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logically associating a first plurality of gaming properties to create a first property group, the first plurality of gaming properties including an originating gaming property and a requesting gaming property; generating a set of permissions for the first property group; receiving patron information associated with at least one patron from the originating gaming property; receiving a request for the patron information from the requesting gaming property; verifying the request based at least in part on the set of permissions; and if the request is verified, transmitting the patron information to the requesting gaming property. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification