COORDINATING GROUP PLAY EVENTS FOR MULTIPLE GAME DEVICES
First Claim
1. A method in a networked computing system to provide group play for respective end users of a plurality of game devices, the method comprising:
- automatically determining which of the end users of the plurality of game devices on which the end users are playing respective primary games qualify to participate in a group play bonus event; and
based at least in part on an occurrence of a group play bonus event trigger, automatically initiating at least one instance of a group play bonus event for the end users of the game devices that are determined to qualify to participate in the group play bonus event.
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Abstract
Techniques are described for providing group play bonus events with multiple game devices. A group play bonus event is initiated based in part on the occurrence of a group play bonus event trigger. End users of game devices participate in an initiated group play bonus event if the end users qualify to participate in the group play bonus event at the time of the occurrence of the group play bonus event trigger. In some situations, group play bonus events are initiated by the occurrence of a randomly generated group play bonus event trigger.
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Citations
29 Claims
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1. A method in a networked computing system to provide group play for respective end users of a plurality of game devices, the method comprising:
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automatically determining which of the end users of the plurality of game devices on which the end users are playing respective primary games qualify to participate in a group play bonus event; and based at least in part on an occurrence of a group play bonus event trigger, automatically initiating at least one instance of a group play bonus event for the end users of the game devices that are determined to qualify to participate in the group play bonus event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A computer-readable medium whose contents enable a computing device to provide group play for respective end users of a plurality of game devices, by:
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automatically determining which of the end users of the plurality of game devices on which the end users are playing respective primary games qualify to participate in a group play bonus event; and based at least in part on an occurrence of a group play bonus event trigger, automatically initiating at least one instance of a group play bonus event for the end users of the game devices that are determined to qualify to participate in the group play bonus event. - View Dependent Claims (26)
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27. A networked computing system configured to provide group play for respective end users of a plurality of game devices, comprising:
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one or more memories; and a component that is configured to automatically determine which of the end users of the plurality of game devices on which the end users are playing respective primary games qualify to participate in a group play bonus event, and based at least in part on an occurrence of a group play bonus event trigger, automatically initiate at least one instance of a group play bonus event for the end users of the game devices that are determined to qualify to participate in the group play bonus event. - View Dependent Claims (28, 29)
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Specification