MULTIPLE-PLAYER COLLABORATIVE CONTENT EDITING
First Claim
1. In a multiplayer game environment in which game content may be both edited and consumed, a method of game content editing, comprising:
- a. placing a game server in signal communication with a network, the network accessible by a plurality of game clients, the game server and game clients defining a multiplayer environment;
b. transferring from the game server to the plurality of game clients a game playing application, the game playing application at least allowing a user to play a multiplayer game in the multiplayer environment; and
c. transferring from the server to at least one of the plurality of clients a game content editing application, the game content editing application at least enabling one user to edit game content in the multiplayer environment;
d. in which the enabling includes enabling a user to add, delete, or edit game items or game properties or game maps.
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Accused Products
Abstract
An arrangement is provided for multiplayer collaborative content editing which allows players to edit content and enjoy a social collaborative process. The arrangement provides a gameplay environment for custom or “honor rule” gametypes, and allows multiple users to participate in a full-featured game environment. The multiple user editing scenarios may be employed on, e.g., a single game console in a splitscreen version, over a LAN with multiple game consoles, or over the internet. Users may toggle between a “Player Mode”, with a similar appearance and capabilities as a player in a traditional multiplayer game, and an “Edit Mode”, which may have different appearance and capabilities. The Edit Mode presents the user with editing functionality and a suitable user interface, as well as a number of additional abilities beyond that of a user in Player Mode.
43 Citations
20 Claims
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1. In a multiplayer game environment in which game content may be both edited and consumed, a method of game content editing, comprising:
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a. placing a game server in signal communication with a network, the network accessible by a plurality of game clients, the game server and game clients defining a multiplayer environment; b. transferring from the game server to the plurality of game clients a game playing application, the game playing application at least allowing a user to play a multiplayer game in the multiplayer environment; and c. transferring from the server to at least one of the plurality of clients a game content editing application, the game content editing application at least enabling one user to edit game content in the multiplayer environment; d. in which the enabling includes enabling a user to add, delete, or edit game items or game properties or game maps. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. In a multi-user environment in which content may be both edited and consumed, a computer-readable medium containing instructions for causing a computer to perform the steps of:
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a. arrange a server in signal communication with a network, the network accessible by a plurality of clients, the server and clients defining a multi-user environment; b. transfer from the server to the plurality of clients a first application, the first application at least allowing a user to consume content in the multi-user environment; and c. transfer from the server to at least one of the plurality of clients a second application, the second application at least allowing a user to edit content in the multi-user environment. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A user interface for game playing and game content editing, comprising:
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a. a first window, the first window providing means to play a multiplayer game or to edit content in the multiplayer game; and b. a second window, the second window providing means to play a multiplayer game or to edit content in the multiplayer game. - View Dependent Claims (19, 20)
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Specification