APPARATUS, METHOD, AND COMPUTER READABLE MEDIA TO PERFORM TRANSACTIONS IN ASSOCIATION WITH PARTICIPANTS INTERACTING IN A SYNTHETIC ENVIRONMENT
First Claim
1. A method to facilitate transactions in association with a synthetic environment, the method comprising:
- generating data representing a synthetic environment through collaboration between a first game management server and a second game management server;
receiving data representing a request to perform a transaction in association with the synthetic environment; and
performing the transaction in association with a common process space for one or more processors.
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Accused Products
Abstract
Embodiments of the invention relate generally to computer-based simulations and synthetic environment generation, and more particularly, to a system, a computer-readable medium, a method and an apparatus for generating synthetic environments in a distributed architecture to, among other things, introduce dynamic content. In some embodiments, computer readable medium facilitates transactions in massively multiplayer online games. The computer readable medium can include executable instructions for execution by one or more processors to receive data to perform a transaction between participants associated with the synthetic environment. The executable instructions also can be configured to transact an exchange of a first subset of game data for the first participant and a second subset of the game data for a second participant. The exchange of subsets of the game data between the first participant and the second participant can occur in the common process.
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Citations
31 Claims
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1. A method to facilitate transactions in association with a synthetic environment, the method comprising:
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generating data representing a synthetic environment through collaboration between a first game management server and a second game management server; receiving data representing a request to perform a transaction in association with the synthetic environment; and performing the transaction in association with a common process space for one or more processors. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system to facilitate transactions in association with a synthetic environment, the system comprising:
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one or more memories configured to provide a quasi-aggregated memory space; a transaction server associated with a processor configured to interact with the one or more memories, the transaction server comprising; a transaction manager configured to exchange game data between participants associated with different process spaces in a common process space; and a failsafe manager configured to execute an exchange of the game data between the participants or to nullify the exchange of the game data between the participants, wherein the synthetic environment is configured to be presented in association with a display device. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A computer readable medium to facilitate transactions in massively multiplayer online games, the computer readable medium comprising executable instructions for execution by one or more processors to:
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receive data representing a transaction request to perform a transaction between a first participant and a second participant associated with the synthetic environment; and transact an exchange of a first subset of game data for the first participant and a second subset of the game data for a second participant, wherein the exchange of the first subset of the game data and the second subset of the game data between the first participant and the second participant occurs in the common process. - View Dependent Claims (28, 29, 30, 31)
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Specification