Method of rendering an image and a method of animating a graphics character
First Claim
1. A computer implemented method of generating behavior of a graphics character within an environment including a selected graphics character and one or more graphics elements, the method comprising:
- generating pixel values to form an image of the environment from a perspective of the selected graphics character;
processing the image using an artificial intelligence engine with one or more layers to determine an activation value for the graphics character wherein at least one of the layers is a fuzzy processing layer, directly applying pixel values to the fuzzy processing layer to generate the activation value, and generating the behavior of the graphics character based on the activation value, wherein the image comprises pixels and each pixel is processed by the fuzzy processing layer according to a fuzzy membership function to obtain fuzzy logic values to be used to determine the activation value.
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Abstract
A computer implemented method of generating behavior of a graphics character within an environment including a selected graphics character and one or more graphics elements, the method comprising: generating an image of the environment from a perspective of the selected graphics character; processing the image using an artificial intelligence engine with one or more layers to determine an activation value for the graphics character wherein at least one of the layers is a fuzzy processing layer, and generating the behavior of the graphics character based on the activation value.
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Citations
28 Claims
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1. A computer implemented method of generating behavior of a graphics character within an environment including a selected graphics character and one or more graphics elements, the method comprising:
- generating pixel values to form an image of the environment from a perspective of the selected graphics character;
processing the image using an artificial intelligence engine with one or more layers to determine an activation value for the graphics character wherein at least one of the layers is a fuzzy processing layer, directly applying pixel values to the fuzzy processing layer to generate the activation value, and generating the behavior of the graphics character based on the activation value, wherein the image comprises pixels and each pixel is processed by the fuzzy processing layer according to a fuzzy membership function to obtain fuzzy logic values to be used to determine the activation value. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 25, 26, 27, 28)
- generating pixel values to form an image of the environment from a perspective of the selected graphics character;
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2. (canceled)
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14. A computer implemented method of rendering an image from three dimensional graphical information including pixel values that control the behavior of an artificially intelligent entity, the method comprising:
- rendering images for a plurality of adjacent image sub space regions, wherein the images are rendered as viewed from a common view point and different viewing orientations of the artificially intelligent entity.
- View Dependent Claims (15, 16, 17)
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18-19. -19. (canceled)
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20. A computer implemented method of rendering an image from graphic information of image space as viewed from a perspective of a graphics character, the method comprising:
- determining the position of a graphics primitive in the image space, projecting the graphics primitive into sub images, ordering the sub images according to their polar positioning relative to the graphics character to form pseudo polar sub images, and combining and rendering the pseudo polar sub images to form an image of the image space as viewed from the perspective of the graphics character.
- View Dependent Claims (21, 22, 23, 24)
Specification