ADAPTIVE LIVE COMMENTARY IN HOSTED GAME
First Claim
Patent Images
1. A method for providing a live commentary experience in a video game executing on a client device coupled to a network, comprising:
- receiving game state information from the game that the game is in a state requiring commentary on the game;
determining whether a stream of live commentary generated by a human viewing data about the game is available via the network;
determining whether to provide the stream of live commentary or a source of pre-recorded commentary to provide a commentary to the user responsive to the game state information.
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Abstract
A live commentary experience is provided to a plurality of users participating in a multiplayer game hosted by a gaming service. A live output stream comprising live commentary on the game play is providing by a human being from the gaming service. A gaming device determines which of three types of commentary—pre-recorded game commentary, periodic commentary and live commentary from a human being—to provide to the user for a live commentary experience.
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Citations
20 Claims
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1. A method for providing a live commentary experience in a video game executing on a client device coupled to a network, comprising:
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receiving game state information from the game that the game is in a state requiring commentary on the game; determining whether a stream of live commentary generated by a human viewing data about the game is available via the network; determining whether to provide the stream of live commentary or a source of pre-recorded commentary to provide a commentary to the user responsive to the game state information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for providing a simulated live commentary gaming experience in a multiplayer gaming environment, comprising:
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receiving a periodic commentary data file; receiving a live commentary data stream, the live commentary stream including comments generated by a human being interacting with a multiplayer game in progress; responsive to a call from an executing game application to determine whether to provide a comment from the periodic commentary data file, selecting a comment from the pre-recorded commentary file, the live commentary data stream or a pre-recorded game content file, and outputting the file to a user. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A method for providing live commentary in a gaming experience, comprising:
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receiving game status information for a plurality of users participating in a multiplayer game environment, the multiplayer game environment ensuring all users are participating in the same game; generating a live commentary data stream, the live commentary stream including comments provided by a live host comprising human being interacting with a multiplayer game in progress; recording at least one periodic commentary file including temporal commentary for the multiplayer game; streaming the live commentary data stream to a network, said plurality of users being coupled to said network; outputting the periodic commentary file to the network. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification