Messaging Gaming Patrons
First Claim
1. A computer-implemented method comprising:
- monitoring game play information transmitted from a gaming device to a server, the monitored information specifying a gaming patron'"'"'s interactions with the gaming device;
recording, in a data store of the server, player information comprising the game play information for the gaming patron and a communication device identifier that specifies a communication device associated with the gaming patron;
generating at the server an electronic message that includes one or more offers personalized for the gaming patron based on the recorded player information; and
transmitting, using a messaging interface, the electronic message to the communication device specified by the communication device identifier.
1 Assignment
0 Petitions
Accused Products
Abstract
The subject matter of this specification can be embodied in, among other things, a method that includes monitoring game play information transmitted from a gaming device to a server. The monitored information specifies a gaming patron'"'"'s interactions with the gaming device. The method also includes recording, in a data store of the server, player information comprising the game play information for the gaming patron and a communication device identifier that specifies a communication device associated with the gaming patron. The method includes generating at the server an electronic message that includes one or more offers personalized for the gaming patron based on the recorded player information and transmitting, using a messaging interface, the electronic message to the communication device specified by the communication device identifier.
18 Citations
22 Claims
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1. A computer-implemented method comprising:
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monitoring game play information transmitted from a gaming device to a server, the monitored information specifying a gaming patron'"'"'s interactions with the gaming device; recording, in a data store of the server, player information comprising the game play information for the gaming patron and a communication device identifier that specifies a communication device associated with the gaming patron; generating at the server an electronic message that includes one or more offers personalized for the gaming patron based on the recorded player information; and transmitting, using a messaging interface, the electronic message to the communication device specified by the communication device identifier. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A system for transmitting electronic messages to a gaming patron based on the gaming patron'"'"'s interactions with one or more gaming devices, the system comprising:
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an accounting system installed at a server to monitor game play information transmitted from a gaming device to the server, the monitored information specifying a gaming patron'"'"'s interactions with the gaming device; a player data database to record player information comprising the game play information for the gaming patron and a communication device identifier that specifies a communication device associated with the gaming patron; a message generator installed at the server to create an electronic message that includes one or more offers personalized for the gaming patron based on the recorded player information; and a communication module to transmit the electronic message to the communication device specified by the communication device identifier.
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22. A computer program product tangibly embodied in a computer readable storage device, the computer program product including instructions that, when executed, perform operations for transmitting electronic messages to a gaming patron based on the gaming patron'"'"'s interactions with one or more gaming devices, the operations comprising:
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monitoring game play information transmitted from a gaming device to a server, the monitored information specifying a gaming patron'"'"'s interactions with the gaming device; recording, in a data store of the server, player information comprising the game play information for the gaming patron and a communication device identifier that specifies a communication device associated with the gaming patron; generating at the server an electronic message that includes one or more offers personalized for the gaming patron based on the recorded player information; and transmitting, using a messaging interface, the electronic message to the communication device specified by the communication device identifier.
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Specification