DOUBLE RENDER PROCESSING FOR HANDHELD VIDEO GAME DEVICE
First Claim
Patent Images
1. A method of providing images for a video game, comprising:
- associating objects with either a first layer or a second layer;
rendering objects associated with the first layer;
rendering objects associated with the second layer;
displaying the rendered objects associated with the first layer on a display; and
displaying the rendered objects associated with the second layer on the display.
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Abstract
Methods and systems for alternating rendering of information of a common display for a video game are provided by identifying certain data relating to a scene as belonging to a first layer and identifying other certain data relating to a scene as belonging to a second layer. Rendered information of each layer are captured in memory, and rendered information for each layer are used for two successive video frames.
54 Citations
22 Claims
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1. A method of providing images for a video game, comprising:
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associating objects with either a first layer or a second layer; rendering objects associated with the first layer; rendering objects associated with the second layer; displaying the rendered objects associated with the first layer on a display; and displaying the rendered objects associated with the second layer on the display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of providing images for a music based video game, comprising:
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associating a first object with a first display layer, the first object representative of a musician in the music based video game; associating a plurality of background objects with a second display layer, the plurality of background objects representative of a venue in the music based video game; iteratively rendering the first object, storing rendered information of the first object in a first memory, and displaying rendered information of the first object on the display; iteratively rendering the plurality of background objects, storing rendered information of the plurality of background objects in a second memory, and displaying rendered information of the plurality of background objects on the display; with displaying rendered information of the first object on the display utilizing the information stored in the first memory in first alternating time periods and displaying rendered information of the plurality of background objects utilizing the information stored in the second memory in second alternating time periods, the first alternating time periods and the second alternating time periods occurring at different times. - View Dependent Claims (11, 12, 13)
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14. A handheld game system, comprising:
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memory storing scene data, the scene data including first scene data and second scene data; a processor configured to render the first scene data and the second scene data; first video memory, coupled to the processor, configured to store rendered first scene data; second video memory, coupled to the processor, configured to store rendered second scene data; and a display coupled to the first video memory and the second video memory; the processor being further configured to alternately; a) render the first scene data, command display on the display of the rendered first scene data, command display on the display of the rendered second scene data in the second video memory, and command storage of the rendered first scene data in the first video memory, and b) render the second scene data, command display on the display of the rendered second scene data, command display on the display of the rendered first scene data in the first video memory, and command storage of the rendered second scene data in the second video memory. - View Dependent Claims (15, 16, 17)
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18. A method of providing images for a video game, comprising:
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associating different objects with different layers; rendering objects associated with a first layer of the different layers; storing information of rendered objects associated with the first layer in a first memory; rendering objects associated with a second layer of the different layers; combining the information of rendered objects associated with the first layer in the first memory with information of rendered objects associated with the second layer; and displaying the combined information. - View Dependent Claims (19, 20, 21, 22)
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Specification