AVATAR INDIVIDUALIZED BY PHYSICAL CHARACTERISTIC
First Claim
1. A method of interacting with a virtual environment, comprising:
- accessing a physical characteristic nonvolitionally obtained from a user;
assigning an attribute corresponding to the physical characteristic to an avatar identified for the user; and
facilitating user interaction with a virtual environment via the avatar as constrained by the assigned attribute.
3 Assignments
0 Petitions
Accused Products
Abstract
An avatar generator for a virtual environment reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance. Thereby, many of the incentives of the real world are replicated in a virtual environment. Physiological data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication. Thereby, people are encouraged to exercise. Physiological data that reflect the health and perhaps also mood also improve social interaction in virtual environments. People seeking to meet and become acquainted with particular types of people are not thwarted by the artificiality of avatars. The physiological data can be gleaned from a third party health data collection repository, a healthcare smart card, a real-time physiological sensor (e.g., blood pressure, heart rate, blood glucose, peak flow, pedometer, etc.)
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Citations
44 Claims
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1. A method of interacting with a virtual environment, comprising:
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accessing a physical characteristic nonvolitionally obtained from a user; assigning an attribute corresponding to the physical characteristic to an avatar identified for the user; and facilitating user interaction with a virtual environment via the avatar as constrained by the assigned attribute. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer program product for interacting with a virtual environment, comprising:
a computer-readable medium, comprising; a first set of codes for causing a computer to access a physical characteristic nonvolitionally obtained from a user; a second set of codes causing the computer to assign an attribute corresponding to the physical characteristic to an avatar identified for the user; and a third set of codes for causing the computer to facilitate user interaction with a virtual environment via the avatar as constrained by the assigned attribute.
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23. An apparatus for interacting with a virtual environment, comprising:
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an information source accessible for receiving a physical characteristic nonvolitionally obtained from a user; an avatar generation component for assigning an attribute corresponding to the physical characteristic to an avatar identified for the user; and a computing environment facilitating user interaction with a virtual environment via the avatar as constrained by the assigned attribute. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. An apparatus for interacting with a virtual gaming environment, comprising:
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an information source accessible for receiving a health information nonvolitionally obtained from a user selected from at least two of a group consisting of a physiological sensor, a networked healthcare information repository, and a healthcare smart card; an avatar generation component for assigning a performance attribute corresponding to the health information characteristic to an avatar identified for the user; and a computing environment facilitating user interaction with a virtual gaming environment via the avatar as constrained by the assigned performance attribute.
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Specification