SYSTEMS AND METHODS FOR SEPARATE AUDIO AND VIDEO LAG CALIBRATION IN A VIDEO GAME
First Claim
1. A method for adjusting the relative transmission times of audio and video signals of a video game, the method comprising:
- a. determining, by a game platform, a difference between an audio lag of an audio system connected to the game platform and a video lag of a video system connected to the game platform; and
b. transmitting, by the game platform, an audio signal and a video signal, wherein the relative timing of the audio signal to the video signal is reflective of the determined difference.
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Accused Products
Abstract
Systems and methods for adjusting the relative timing of audio and video signals of a video game responsive to a lag differential between an audio system and a video system connected to a game platform are described. In one embodiment, a method includes determining, by a game platform, a difference between an audio lag of an audio system connected to the game platform and a video lag of a video system connected to the game platform. The game platform may then transmit an audio signal and a video signal, wherein the relative timing of the audio signal to the video signal is reflective of the determined difference. The difference between the audio lag and video lag may be measured directly, or the audio and video lag may each be measured separately.
156 Citations
20 Claims
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1. A method for adjusting the relative transmission times of audio and video signals of a video game, the method comprising:
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a. determining, by a game platform, a difference between an audio lag of an audio system connected to the game platform and a video lag of a video system connected to the game platform; and b. transmitting, by the game platform, an audio signal and a video signal, wherein the relative timing of the audio signal to the video signal is reflective of the determined difference. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer readable medium having executable instructions for method for adjusting the relative transmission times of audio and video signals of a video game, the computer readable medium comprising:
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executable instructions for determining, by a game platform, a difference between an audio lag of an audio system connected to the platform and a video lag of a video system connected to the platform; and executable instructions for transmitting, by the game platform, an audio signal and a video signal, wherein the relative timing of the audio signal to the video signal is reflective of the determined difference. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A computer readable medium having executable instructions for calibrating the timing of transmission of audio and video signals of a video game, the computer readable medium comprising:
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executable instructions for measuring, by a game platform, an audio lag of an audio system connected to the game platform; executable instructions for measuring, by the game platform, a video lag of a video system connected to the game platform; and executable instructions for transmitting, by the game platform, an audio signal and a video signal, wherein the timing of the audio signal is reflective of the measured audio lag, and the timing of the video signal is reflective of the measured video lag. - View Dependent Claims (20)
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Specification