EDUCATIONAL INTERACTIVE GAMES
First Claim
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1. A system comprising:
- (a) a processor;
(b) a user interface comprising;
(i) an input device; and
(ii) a screen; and
(c) a memory in communication with the processor and storing instructions that, when executed by the processor, cause the processor to;
(i) display, on the screen, a respective set of symbols for each of a plurality of denominations of money, wherein each symbol has an unselected appearance and a selected appearance, and wherein each set includes a respective quantity of symbols;
(ii) receive indicia of selection of a symbol, the selection of the symbol provided by user through the input device;
(iii) update the appearance of a symbol on the screen in response to the received indicia of selection; and
(iv) revise the respective quantity of symbols in each set so that no first particular set of a relatively lower denomination has zero unselected symbols when a second particular set of a relatively higher denomination has more than zero unselected symbols.
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Abstract
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player'"'"'s expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
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Citations
5 Claims
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1. A system comprising:
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(a) a processor; (b) a user interface comprising; (i) an input device; and (ii) a screen; and (c) a memory in communication with the processor and storing instructions that, when executed by the processor, cause the processor to; (i) display, on the screen, a respective set of symbols for each of a plurality of denominations of money, wherein each symbol has an unselected appearance and a selected appearance, and wherein each set includes a respective quantity of symbols; (ii) receive indicia of selection of a symbol, the selection of the symbol provided by user through the input device; (iii) update the appearance of a symbol on the screen in response to the received indicia of selection; and (iv) revise the respective quantity of symbols in each set so that no first particular set of a relatively lower denomination has zero unselected symbols when a second particular set of a relatively higher denomination has more than zero unselected symbols. - View Dependent Claims (2, 3, 4, 5)
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Specification