APPARATUS AND METHOD OF INTERACTION WITH A DATA PROCESSOR
First Claim
1. A method of interaction with a games machine, comprising the steps of:
- capturing a wide angle image of an environment;
obtaining image features from the wide angle image, andinterpreting those image features as inputs to software running on the games machine,wherein the step of obtaining image features from the wide angle image further comprises the steps of;
mapping one or more regions of the wide-angle image to corresponding one or more flat image planes, hereafter referred to as facets, andobtaining image features from one or more of said facets of the mapped wide angle image.
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Abstract
A method of interaction with a data processor such as a games machine comprises the steps of capturing a wide angle image of an environment, obtaining image features from the wide angle image, and then interpreting these image features as inputs to software running on the games machine. The step of obtaining image features from the wide angle image further comprises the step of mapping one or more regions of the wide-angle image to corresponding one or more flat image planes, and obtaining image features from one or more of said planes of the mapped wide-angle image. Advantageously, the planes can be arranged to reflect the topology of a room or the positioning of players, and allow a consistent representation of image features and consequently of input motion to a process such as a game, without position dependent distortions of the features inherent in the wide angle image.
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Citations
44 Claims
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1. A method of interaction with a games machine, comprising the steps of:
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capturing a wide angle image of an environment; obtaining image features from the wide angle image, and interpreting those image features as inputs to software running on the games machine, wherein the step of obtaining image features from the wide angle image further comprises the steps of; mapping one or more regions of the wide-angle image to corresponding one or more flat image planes, hereafter referred to as facets, and obtaining image features from one or more of said facets of the mapped wide angle image. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 36, 37, 40, 43)
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- 26. A control means for a games machine, comprising an imaging means coupled with a wide-angle lens means and operable to capture a wide-angle image, wherein the wide-angle lens means provides a substantially hemispherical field of view, and wherein image features obtained from the wide angle image are interpretable as inputs to software running on said games machine.
Specification