Physically-animated Visual Display
First Claim
1. A physically-animated apparatus for improving a user'"'"'s current attention, cognitive performance, or emotional state, comprising:
- a robotic device capable of multiple degree-of-freedom motion; and
an affective-cognitive system, comprising;
a feature extraction subsystem, adapted for deriving physical information about a user from data obtained from at least one device configured for sensing current physical state data about the user;
a perception subsystem, adapted for processing the physical information received from the feature extraction subsystem in order to determine the user'"'"'s current emotional or affective-cognitive state;
an action selection subsystem, adapted for determining an action to be taken in response to the determined emotional or affective-cognitive state; and
a motor system, the motor system comprising at least one device adapted to physically animate the robotic device in accordance with the determined action.
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Accused Products
Abstract
A physically animated visual display is a robotic device, capable of multiple degree-of-freedom motion, that is adapted to improve a user'"'"'s emotional state, cognitive performance, and comfort level through reactive and goal-directed manipulation of the position of the display. The affective-cognitive system comprises a feature extraction subsystem for deriving physical information about a user from data obtained from sensors, a perception subsystem for processing the data in order to determine the user'"'"'s current emotional state, affective-cognitive state, or posture, an action selection subsystem for determining an action to be taken in response, and a motor system for physically animating the robotic device in accordance with the determined action. The system may include feedback modeling based on a reaction of the user to the movement of the apparatus increasing or decreasing the probability of choosing the current behavior based on the user'"'"'s reaction.
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Citations
11 Claims
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1. A physically-animated apparatus for improving a user'"'"'s current attention, cognitive performance, or emotional state, comprising:
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a robotic device capable of multiple degree-of-freedom motion; and an affective-cognitive system, comprising; a feature extraction subsystem, adapted for deriving physical information about a user from data obtained from at least one device configured for sensing current physical state data about the user; a perception subsystem, adapted for processing the physical information received from the feature extraction subsystem in order to determine the user'"'"'s current emotional or affective-cognitive state; an action selection subsystem, adapted for determining an action to be taken in response to the determined emotional or affective-cognitive state; and a motor system, the motor system comprising at least one device adapted to physically animate the robotic device in accordance with the determined action. - View Dependent Claims (2, 3, 4, 5)
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6. An apparatus for improving a user'"'"'s physical comfort level, comprising:
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a robotic device capable of multiple degree-of-freedom motion; and an affective-cognitive system, comprising; a feature extraction subsystem, adapted for deriving physical information about a user from data obtained from at least one device configured for sensing current physical state data about the user; a perception subsystem, adapted for processing the physical information received from the feature extraction subsystem in order to determine the user'"'"'s current posture; an action selection subsystem, adapted for determining an action to be taken in response to the determined posture and a set of user postural and movement goals; and a motor system, the motor system comprising at least one device adapted to physically animate the robotic device in accordance with the determined action. - View Dependent Claims (7)
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8. A method for improving a user'"'"'s attention, emotional state, cognitive-affective state, or posture, comprising the steps of:
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detecting the user'"'"'s identity; monitoring the user'"'"'s current affective state; if the user is in a non-neutral affective state, determining whether the user is bored, distracted, blinking, or taking a break; if not, displaying attention-following behavior; determining the user'"'"'s emotional state; displaying empathetic behavior based on the determined emotional state; determining the user'"'"'s feelings about the current behavior; and increasing or decreasing the probability of choosing the current behavior based on the determined feelings. - View Dependent Claims (9, 10, 11)
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Specification