GAMING MACHINE HAVING MULTI-TOUCH SENSING DEVICE
First Claim
1. A gaming system, comprising:
- a primary display that displays a randomly selected outcome of a wagering game;
a multi-touch input system that includes a multi-touch sensing device, a memory, and a local controller coupled to the multi-touch sensing device and to the memory, the multi-touch sensing device including an array of input sensors that detect a multi-point gesture, each sensor detecting at least one touch input made by a player of the wagering game, the memory including a plurality of gesture classification codes each representing a distinct combination of characteristics relating to the gesture, and wherein the local controller is programmed to receive data indicative of at least two of the characteristics related to the multi-point gesture and to determine whether the data corresponds to any one of the gesture classification codes; and
a main controller coupled to the local controller to receive the one gesture classification code responsive to the local controller determining that the data corresponds to the one gesture classification code, the main controller receiving an indication of a wager to play the wagering game.
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Accused Products
Abstract
A gaming system and method for conducting a wagering game includes a primary display that displays a randomly selected outcome. The gaming system includes a multi-touch input system having a multi-touch sensing device, a memory, and a local controller. The multi-touch sensing device includes an array of input sensors that detect a multi-point gesture. Each sensor detects a touch input made by a player of the wagering game. The memory includes gesture classification codes each representing a distinct combination of characteristics relating to the gesture. The local controller receives data indicative of at least two of the characteristics related to the multi-point gesture and determines whether the data corresponds to any of the gesture classification codes. A main controller is coupled to the local controller to receive the gesture classification code responsive to the local controller determining that the data corresponds to a gesture classification code.
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Citations
23 Claims
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1. A gaming system, comprising:
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a primary display that displays a randomly selected outcome of a wagering game; a multi-touch input system that includes a multi-touch sensing device, a memory, and a local controller coupled to the multi-touch sensing device and to the memory, the multi-touch sensing device including an array of input sensors that detect a multi-point gesture, each sensor detecting at least one touch input made by a player of the wagering game, the memory including a plurality of gesture classification codes each representing a distinct combination of characteristics relating to the gesture, and wherein the local controller is programmed to receive data indicative of at least two of the characteristics related to the multi-point gesture and to determine whether the data corresponds to any one of the gesture classification codes; and a main controller coupled to the local controller to receive the one gesture classification code responsive to the local controller determining that the data corresponds to the one gesture classification code, the main controller receiving an indication of a wager to play the wagering game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of conducting a wagering game on a gaming machine, the method comprising:
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accepting a player input at a player input device of the gaming machine and transforming the player input to an indication of a wager to play the wagering game; receiving, via a main controller, the indication of the wager; sensing a multi-point gesture from a player via a multi-touch sensing device, the multi-touch sensing device comprising an array of input sensors, each sensor detecting at least one touch input made by the player; producing, from an output of the multi-touch sensing device, data indicative of at least two characteristics related to the multi-point gesture via a local controller coupled to the multi-touch sensing device; determining whether the data corresponds to one of a plurality of gesture classification codes, each a distinct combination of characteristics relating to the multi-point gesture; and responsive to the data corresponding to the one gesture classification code, communicating the one gesture classification code to the main controller; and using the main controller to cause the display to display an outcome of the wagering game. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A method of detecting gestures sensed by a multi-touch sensing device in a gaming machine, the method comprising:
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accepting a player input at a player input device of the gaming machine and transforming the player input to an indication of a wager to play a wagering game on the gaming machine; receiving, from an array of input sensors of the multi-point sensing device, data indicative of at least two characteristics related to a multi-point gesture sensed by the array of input sensors, the multi-point gesture being made by a player of the wagering game relative to the array of input sensors; determining, via a local controller coupled to the multi-point sensing device, whether the data corresponds to any one of a plurality of gesture classification codes, each code representing a distinct combination of characteristics relating to the multi-point gesture; responsive to the data corresponding to one of the gesture classification codes, communicating the one gesture classification code to a main controller, which causes a graphic to be displayed via the main controller on a display of the gaming machine, the graphic appearing to move in accordance with the at least two characteristics indicated by the code, the graphic being related to the wagering game; and using the main controller to cause the display to display an outcome of the wagering game. - View Dependent Claims (21, 22, 23)
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Specification