INTERFACING WITH VIRTUAL REALITY
First Claim
1. A virtual reality method, comprising:
- interfacing with host game logic, the host game logic configured to provide an interactive video game interface;
receiving display data from the host game logic, and provide the display data to a virtual reality head mounted display;
receiving user motion input to control at least a portion of the interactive video game interface, the user motion input being provided via a virtual simulation device, the virtual simulation device configured to facilitate control of at least a portion of the interactive video game interface via simulation of user motion;
translating the received user motion input into a format for controlling the interactive video game interface; and
providing the translated user motion input to the host game logic.
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Abstract
Included are embodiments for implementing virtual reality. More specifically, one embodiment of a virtual reality method includes interfacing with host game logic, the host game logic configured to provide an interactive video game interface and receiving display data from the host game logic, and provide the display data to a virtual reality head mounted display. Some embodiments include receiving user motion input to control at least a portion of the interactive video game interface, the user motion too input being provided via a virtual simulation device, the virtual simulation device configured to facilitate control of at least a portion of the interactive video game interface via simulation of user motion and translating the received user motion input into a format for controlling the interactive video game interface. Still some embodiments include providing the translated user motion input to the host game logic.
165 Citations
20 Claims
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1. A virtual reality method, comprising:
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interfacing with host game logic, the host game logic configured to provide an interactive video game interface; receiving display data from the host game logic, and provide the display data to a virtual reality head mounted display; receiving user motion input to control at least a portion of the interactive video game interface, the user motion input being provided via a virtual simulation device, the virtual simulation device configured to facilitate control of at least a portion of the interactive video game interface via simulation of user motion; translating the received user motion input into a format for controlling the interactive video game interface; and providing the translated user motion input to the host game logic. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A virtual reality system, comprising:
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an interface component configured to interface with host game logic, the host game logic configured to provide an interactive video game interface; a first receive component configured to receive display data from the host game logic, and provide the display data to a virtual reality head mounted display; a second receive component configured to receive user motion input to control at least a portion of the interactive video game interface, the user motion input being provided via a virtual simulation device, the virtual simulation device configured to facilitate control of at least a portion of the interactive video game interface via simulation of user motion; a translate component configured to translate the received user motion input into a format for controlling the interactive video game interface; and a provide component configured to provide the translated user motion input to the host game logic. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A virtual reality computer readable storage medium, comprising:
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interfacing logic configured to interface with host game logic, the host game logic configured to provide an interactive video game interface; first receiving logic configured to receive display logic configured to display data from the host game logic, and provide the display data to a virtual reality head mounted display; second receiving logic configured to receive user motion input to control at least a portion of the interactive video game interface, the user motion input being provided via a virtual simulation device, the virtual simulation device configured to facilitate control of at least a portion of the interactive video game interface via simulation of user motion; translating logic configured to translate the received user motion input into a format for controlling the interactive video game interface; and providing logic configured to provide the translated user motion input to the host game logic. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification